Introducing Age Verification
blog.roblox.com
Introducing Age Verification
1–10 of 157 posts
Re: Introducing Age Verification
#2Re: Introducing Age Verification
#3Though I applaud the effort to get age right and protect players, I'm not sure I'll ever be comfortable having me or my child scan our photo ID and selfie to upload it as part of a login flow to an application.
Edit: Thank you everyone for your feedback, it’s very helpful!
Re: Introducing Age Verification
#4Is it really that hard on the privacy front to hire someone to keep watch and manually verify that someone is who they say they are? I assume the amount of people verifying will be massive at first, but after 2-3 months I could see the amount of people signing up (AND verifying their ID) would be in the thousands per week - easily handled by humans instead of "a third-party service"
Re: Introducing Age Verification
#5I understand the massive investments into "rolling your own" system for ID verification, but I always feel sketched out when companies ask you to send your ID and your photo to "a third-party" - where the privacy terms of that relationship are so obtuse/vague it's not worth reading. Is it really that hard on the privacy front to hire someone to keep watch and manually verify that someone is who they say they are? I a…
Re: Introducing Age Verification
#6Though I applaud the effort to get age right and protect players, I'm not sure I'll ever be comfortable having me or my child scan our photo ID and selfie to upload it as part of a login flow to an application.
A component of my work is in digital identity, so I hope you don’t mind the question: what would make you comfortable doing so? For Roblox, I can see the exception taken, but some applications do require this level of identity proofing (scanning your passport in an airline mobile app to book an international flight comes to mind). Edit: Thank you everyone for your feedback, it’s very helpful!
Re: Introducing Age Verification
#7Though I applaud the effort to get age right and protect players, I'm not sure I'll ever be comfortable having me or my child scan our photo ID and selfie to upload it as part of a login flow to an application.
A component of my work is in digital identity, so I hope you don’t mind the question: what would make you comfortable doing so? For Roblox, I can see the exception taken, but some applications do require this level of identity proofing (scanning your passport in an airline mobile app to book an international flight comes to mind). Edit: Thank you everyone for your feedback, it’s very helpful!
I never had to do this when booking a flight. The max I had to do was provide my personal info (name, birthday, passport number). If they asked for a passport scan and a selfie I would have noped out.
Re: Introducing Age Verification
#8Re: Introducing Age Verification
#9My friends and I were using the internet when we were under 13 years old (although not by much), and just clicked the button to confirm that we are older than 13 (mostly on various forums), and later on the same thing with 18 years old verification screens, and we turned out alright (at least from my perspective.)
Re: Introducing Age Verification
#10Where does the need for hard verification of the age come from? My friends and I were using the internet when we were under 13 years old (although not by much), and just clicked the button to confirm that we are older than 13 (mostly on various forums), and later on the same thing with 18 years old verification screens, and we turned out alright (at least from my perspective.)
https://www.ftc.gov/enforcement/rules/rulemaking-regulatory-...
EDIT: @gruez: An attestion is likely no longer sufficient for Roblox's compliance requirements, and identity proofing is now cheap to perform (~$1-2/per proofing request). Cheaper to get ahead of the curve.
https://www.theverge.com/2021/9/21/22684672/roblox-age-verif...
> For now, only one feature requires age verification: Roblox’s new voice chat feature, Spacial Voice. During its initial beta test, it will only be available to players who verify they are at least 13 years old. (Roblox didn’t say whether it would later be available to users regardless of verification status.)
> But the implication seems to be that other features — perhaps specific Roblox games or community tools — could be age-gated as the company works to protect its relatively young user base. More than half of Roblox’s users are still under 13 (Roblox says “nearly 50 percent” were over 13 as of the second quarter of the year).
A business decision was made.