Transforming OpenStreetMap into thick roads and intersections
a-b-street.github.io
Transforming OpenStreetMap into thick roads and intersections
1–10 of 36 posts
Re: Transforming OpenStreetMap into thick roads and intersections
#2Re: Transforming OpenStreetMap into thick roads and intersections
#3A/B Street is an open-source traffic simulator that lets you edit roads and intersections, based on OpenStreetMap data. But to even do that, first we have to geometrically represent the transportation network in great detail. This is a second deep-dive into how things work.
Re: Transforming OpenStreetMap into thick roads and intersections
#4It's insane to see the levels of depth still to plunge - this is incredible documentation and a very cool project
PS - I'd upvote twice if I could for incorporate of cthulhu mythos!
Re: Transforming OpenStreetMap into thick roads and intersections
#5Years back as OSM was fading and the v1.0 of mapbox started rolling out my pedestrian view of the space was that we were seeing the endgame unfold It's insane to see the levels of depth still to plunge - this is incredible documentation and a very cool project PS - I'd upvote twice if I could for incorporate of cthulhu mythos!
Re: Transforming OpenStreetMap into thick roads and intersections
#6Re: Transforming OpenStreetMap into thick roads and intersections
#7Years back as OSM was fading and the v1.0 of mapbox started rolling out my pedestrian view of the space was that we were seeing the endgame unfold It's insane to see the levels of depth still to plunge - this is incredible documentation and a very cool project PS - I'd upvote twice if I could for incorporate of cthulhu mythos!
Re: Transforming OpenStreetMap into thick roads and intersections
#8Years back as OSM was fading and the v1.0 of mapbox started rolling out my pedestrian view of the space was that we were seeing the endgame unfold It's insane to see the levels of depth still to plunge - this is incredible documentation and a very cool project PS - I'd upvote twice if I could for incorporate of cthulhu mythos!
Just this morning I came across new work from the Berlin OSM community: https://supaplexosm.github.io/strassenraumkarte-neukoelln/?m... The end-game isn't in sight. We (data consumers of OSM) are just getting started.
Totally awesome and inspiring nonetheless though.
Re: Transforming OpenStreetMap into thick roads and intersections
#9Earlier quoted context omitted.
Just this morning I came across new work from the Berlin OSM community: https://supaplexosm.github.io/strassenraumkarte-neukoelln/?m... The end-game isn't in sight. We (data consumers of OSM) are just getting started.
Supaplex did supplement their map with open data from the municipality though for the street outlines as far as I understand (I've asked), so it's not 100% OpenStreetMap data used there. Totally awesome and inspiring nonetheless though.
Regardless, the design choices and color scheme are something I would love to adapt.
Re: Transforming OpenStreetMap into thick roads and intersections
#10Years back as OSM was fading and the v1.0 of mapbox started rolling out my pedestrian view of the space was that we were seeing the endgame unfold It's insane to see the levels of depth still to plunge - this is incredible documentation and a very cool project PS - I'd upvote twice if I could for incorporate of cthulhu mythos!
What to you mean, "OSM was fading"? When?
More and more corporations are putting significant amounts of energy towards improving openstreetmap as well, drastically improving overall quality.