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Transforming OpenStreetMap into thick roads and intersections

a-b-street.github.io

1–10 of 36 posts

Re: Transforming OpenStreetMap into thick roads and intersections

#2
A/B Street is an open-source traffic simulator that lets you edit roads and intersections, based on OpenStreetMap data. But to even do that, first we have to geometrically represent the transportation network in great detail. This is a second deep-dive into how things work.

Re: Transforming OpenStreetMap into thick roads and intersections

#3

A/B Street is an open-source traffic simulator that lets you edit roads and intersections, based on OpenStreetMap data. But to even do that, first we have to geometrically represent the transportation network in great detail. This is a second deep-dive into how things work.

And in case you're interested how the traffic simulation part works in detail, but missed yesterday's post: https://news.ycombinator.com/item?id=28553654

Re: Transforming OpenStreetMap into thick roads and intersections

#4
Years back as OSM was fading and the v1.0 of mapbox started rolling out my pedestrian view of the space was that we were seeing the endgame unfold

It's insane to see the levels of depth still to plunge - this is incredible documentation and a very cool project

PS - I'd upvote twice if I could for incorporate of cthulhu mythos!

Re: Transforming OpenStreetMap into thick roads and intersections

#5
post #4

Years back as OSM was fading and the v1.0 of mapbox started rolling out my pedestrian view of the space was that we were seeing the endgame unfold It's insane to see the levels of depth still to plunge - this is incredible documentation and a very cool project PS - I'd upvote twice if I could for incorporate of cthulhu mythos!

Just this morning I came across new work from the Berlin OSM community: https://supaplexosm.github.io/strassenraumkarte-neukoelln/?m... The end-game isn't in sight. We (data consumers of OSM) are just getting started.

Re: Transforming OpenStreetMap into thick roads and intersections

#7
post #4

Years back as OSM was fading and the v1.0 of mapbox started rolling out my pedestrian view of the space was that we were seeing the endgame unfold It's insane to see the levels of depth still to plunge - this is incredible documentation and a very cool project PS - I'd upvote twice if I could for incorporate of cthulhu mythos!

What to you mean, "OSM was fading"? When?

Re: Transforming OpenStreetMap into thick roads and intersections

#8
post #4

Years back as OSM was fading and the v1.0 of mapbox started rolling out my pedestrian view of the space was that we were seeing the endgame unfold It's insane to see the levels of depth still to plunge - this is incredible documentation and a very cool project PS - I'd upvote twice if I could for incorporate of cthulhu mythos!

Just this morning I came across new work from the Berlin OSM community: https://supaplexosm.github.io/strassenraumkarte-neukoelln/?m... The end-game isn't in sight. We (data consumers of OSM) are just getting started.

Supaplex did supplement their map with open data from the municipality though for the street outlines as far as I understand (I've asked), so it's not 100% OpenStreetMap data used there.

Totally awesome and inspiring nonetheless though.

Re: Transforming OpenStreetMap into thick roads and intersections

#9
post #8

Earlier quoted context omitted.

Just this morning I came across new work from the Berlin OSM community: https://supaplexosm.github.io/strassenraumkarte-neukoelln/?m... The end-game isn't in sight. We (data consumers of OSM) are just getting started.

Supaplex did supplement their map with open data from the municipality though for the street outlines as far as I understand (I've asked), so it's not 100% OpenStreetMap data used there. Totally awesome and inspiring nonetheless though.

Right, from https://supaplexosm.github.io/strassenraumkarte-neukoelln/po... (translation https://translate.google.com/translate?sl=auto&tl=en&u=https...), there was an extra curb data-set used. I've actually found a few of these (https://a-b-street.github.io/docs/tech/map/geometry/index.ht...), so the approach is maybe repeatable.

Regardless, the design choices and color scheme are something I would love to adapt.

Re: Transforming OpenStreetMap into thick roads and intersections

#10
post #4

Years back as OSM was fading and the v1.0 of mapbox started rolling out my pedestrian view of the space was that we were seeing the endgame unfold It's insane to see the levels of depth still to plunge - this is incredible documentation and a very cool project PS - I'd upvote twice if I could for incorporate of cthulhu mythos!

What to you mean, "OSM was fading"? When?

I'm also curious about this. If you look at the number of users, number of edits, etc then openstreetmap looks like it is on a rocket trajectory.

More and more corporations are putting significant amounts of energy towards improving openstreetmap as well, drastically improving overall quality.

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