Designing Windows 95’S User Interface
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Designing Windows 95’S User Interface
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Re: Designing Windows 95’S User Interface
#2I would argue that a step up the size of what we saw from Windows 3.1 to 95 hasn’t been seen since, certainly not on the desktop.
Re: Designing Windows 95’S User Interface
#3Like big revolutions in fine art or music, the UI patterns seem obvious and common to contemporary users, but you have to judge them by the genius it took for MS to arrive there on their own for the first time. I would argue that a step up the size of what we saw from Windows 3.1 to 95 hasn’t been seen since, certainly not on the desktop.
Re: Designing Windows 95’S User Interface
#4Like big revolutions in fine art or music, the UI patterns seem obvious and common to contemporary users, but you have to judge them by the genius it took for MS to arrive there on their own for the first time. I would argue that a step up the size of what we saw from Windows 3.1 to 95 hasn’t been seen since, certainly not on the desktop.
I'd argue the what we have now is worse than 95/OS9. Affordances, feedback, and system status are gone, UI elements are gone or hidden until hover, error recoverability is an after thought, and consistency is nonexistent. Everything has taken second fiddle to visual aesthetic.
Discoverability. It seems increasingly hard in modern UI to know what is something I can interact with and what is just a text label.
Re: Designing Windows 95’S User Interface
#5Like big revolutions in fine art or music, the UI patterns seem obvious and common to contemporary users, but you have to judge them by the genius it took for MS to arrive there on their own for the first time. I would argue that a step up the size of what we saw from Windows 3.1 to 95 hasn’t been seen since, certainly not on the desktop.
Re: Designing Windows 95’S User Interface
#6Earlier quoted context omitted.
I'd argue the what we have now is worse than 95/OS9. Affordances, feedback, and system status are gone, UI elements are gone or hidden until hover, error recoverability is an after thought, and consistency is nonexistent. Everything has taken second fiddle to visual aesthetic.
> UI elements are gone or hidden until hover Discoverability. It seems increasingly hard in modern UI to know what is something I can interact with and what is just a text label.
Re: Designing Windows 95’S User Interface
#7Windows 95 must also be one of the better marketing campaigns for any software product.
As I was reading this I had flashbacks to their TV commercials showing the start menu and started humming “start me up” to myself :)
Re: Designing Windows 95’S User Interface
#8Re: Designing Windows 95’S User Interface
#9Re: Designing Windows 95’S User Interface
#10Today Microsoft has the resources and capital to release Windows 95 "remastered edition" - one has to wonder why they haven't.
Add Wine, and you'd have a lot of compatibility with the original!