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Show HN: Entish: A language for implementing RPG rules in formal logic

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Re: Show HN: Entish: A language for implementing RPG rules in formal logic

#2
D20 cultural saturation on display again. While they acknowledge the values are just constants they don’t show any examples beyond the d&d/d20. So many rpg tools exist that only support d&d to the point where any non d20 system requires layers of hacks and obfuscation.

If you are building tools for RPG games, i implore you. Think beyond d&d/d20 games.

Re: Show HN: Entish: A language for implementing RPG rules in formal logic

#3

D20 cultural saturation on display again. While they acknowledge the values are just constants they don’t show any examples beyond the d&d/d20. So many rpg tools exist that only support d&d to the point where any non d20 system requires layers of hacks and obfuscation. If you are building tools for RPG games, i implore you. Think beyond d&d/d20 games.

Getting really tired of this criticism - the example is a start on encoding Dungeon World/Powered by the Apocalypse rules, not D&D.

Re: Show HN: Entish: A language for implementing RPG rules in formal logic

#4

D20 cultural saturation on display again. While they acknowledge the values are just constants they don’t show any examples beyond the d&d/d20. So many rpg tools exist that only support d&d to the point where any non d20 system requires layers of hacks and obfuscation. If you are building tools for RPG games, i implore you. Think beyond d&d/d20 games.

Getting really tired of this criticism - the example is a start on encoding Dungeon World/Powered by the Apocalypse rules, not D&D.

Would be great to see examples for RPGs that don't use classes or equipment, given how similar the rules structure is (by design) between dungeon world and D&D.

Anything to do with features or abilities would be great too.