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Lego Island Rebuilder

legoisland.org

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Re: Lego Island Rebuilder

#3
I haven't heard the words "Lego Island" since I was very small. I dimly recall playing it as a kid (though I played much, much more of Lego Racers [1].) I'm glad to know there is something of a mod scene for the game.

[1] For a first-grade "write a book" project, I presented a Lego Racers strategy guide. Marked for geekiness from a young age...

Re: Lego Island Rebuilder

#4
Oh man, Lego Island... there's a childhood memory from the 90's.

I remember being super-disappointed as a kid that it wasn't a free-build type game. There was building, but it was rather guided and there was a story.

I wanted something more like Lego Creator but in first-person. Lego never really produced something like that but sometime in the mid-2000's someone cranked out Blockland which scratched that itch and then Minecraft came along and I was addicted to that in the early days before it became a big smash hit and was sold to Microsoft.

Edit: Also the multiplayer aspects of Blockland and Minecraft put anything LEGO ever created to shame... they just couldn't grasp the online/community thing and I'm not sure they wanted to handle the moderation for it either.

Re: Lego Island Rebuilder

#5
post #4

Oh man, Lego Island... there's a childhood memory from the 90's. I remember being super-disappointed as a kid that it wasn't a free-build type game. There was building, but it was rather guided and there was a story. I wanted something more like Lego Creator but in first-person. Lego never really produced something like that but sometime in the mid-2000's someone cranked out Blockland which scratched that itch and th…

I had the same feeling. It’s so weird how companies can miss such an obvious thing. The core fantasy of lego is engineering - “you can make anything you can imagine”. Even if you aren’t good at designing things, that’s still the core aspiration.

Minecraft fulfils that fantasy far better than most (all?) of the video games lego has made. I wonder if it’s just that, like banks, software is outside of lego’s core competencies. When it comes to software, their leadership has no taste.

Re: Lego Island Rebuilder

#6
post #5
post #4

Oh man, Lego Island... there's a childhood memory from the 90's. I remember being super-disappointed as a kid that it wasn't a free-build type game. There was building, but it was rather guided and there was a story. I wanted something more like Lego Creator but in first-person. Lego never really produced something like that but sometime in the mid-2000's someone cranked out Blockland which scratched that itch and th…

I had the same feeling. It’s so weird how companies can miss such an obvious thing. The core fantasy of lego is engineering - “you can make anything you can imagine”. Even if you aren’t good at designing things, that’s still the core aspiration. Minecraft fulfils that fantasy far better than most (all?) of the video games lego has made. I wonder if it’s just that, like banks, software is outside of lego’s core compet…

> I wonder if it’s just that, like banks, software is outside of lego’s core competencies. When it comes to software, their leadership has no taste.

The Lego video game series by Traveller’s Tales may be weirdly un-Lego-like, but they are also quite good. So I wouldn’t discount their taste too much.

Re: Lego Island Rebuilder

#7
post #5
post #4

Oh man, Lego Island... there's a childhood memory from the 90's. I remember being super-disappointed as a kid that it wasn't a free-build type game. There was building, but it was rather guided and there was a story. I wanted something more like Lego Creator but in first-person. Lego never really produced something like that but sometime in the mid-2000's someone cranked out Blockland which scratched that itch and th…

I had the same feeling. It’s so weird how companies can miss such an obvious thing. The core fantasy of lego is engineering - “you can make anything you can imagine”. Even if you aren’t good at designing things, that’s still the core aspiration. Minecraft fulfils that fantasy far better than most (all?) of the video games lego has made. I wonder if it’s just that, like banks, software is outside of lego’s core compet…

Minecraft itself was developed surprisingly late - there’s nothing really preventing it from happening ten years earlier.

Re: Lego Island Rebuilder

#9
post #2

I'm unsure if MattKC (the last person to edit that file) is the main person behind this tool. But he is a youtuber and Lego Island fan. He has some great videos on changes he's made to the game such as this one: https://youtu.be/2CmqbccCqI0

As soon as I saw the title I came here to recommend that video of his, as well as the HD Music[0] one. There's also lots of other great gems on the channel not related to Lego Island.

[0]: https://youtu.be/uP328LYl8eo

Re: Lego Island Rebuilder

#10
post #5
post #4

Oh man, Lego Island... there's a childhood memory from the 90's. I remember being super-disappointed as a kid that it wasn't a free-build type game. There was building, but it was rather guided and there was a story. I wanted something more like Lego Creator but in first-person. Lego never really produced something like that but sometime in the mid-2000's someone cranked out Blockland which scratched that itch and th…

I had the same feeling. It’s so weird how companies can miss such an obvious thing. The core fantasy of lego is engineering - “you can make anything you can imagine”. Even if you aren’t good at designing things, that’s still the core aspiration. Minecraft fulfils that fantasy far better than most (all?) of the video games lego has made. I wonder if it’s just that, like banks, software is outside of lego’s core compet…

> I wonder if it’s just that, like banks, software is outside of LEGO’s core competencies. When it comes to software, their leadership has no taste.

I work as a developer @ LEGO in Denmark, but I'm speaking purely for myself here.

My only knowledge is of internal software, and I assume you're speaking about consumer facing software. LEGO did do video game publishing where e.g. the LEGO Island sequels were released through. And the team at LEGO Interactive, the video game publishing arm of the company, later merged with Traveller's Tales to form TT Games that created the LEGO Star Wars games. While they weren't developed by LEGO there was a close relationship.

On the more technical software side I'm personally very fond of LEGO Mindstorm and its ability to make programming more intuitive and tangible while still facilitating "playing with LEGO".

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