The End of Marae – my attempt to build the AR cloud
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Re: The End of Marae – my attempt to build the AR cloud
#2Tangent: why is AR so attractive to people?
I've had VR since the first Oculus Quest came out, so I definitely understand the value in a good spatial experience. I've never had the desire for that immersion to lessen so I can start working with holographic oversight. Much like transparent displays, I think the idea of AR is a lot cooler than it will work in practice. It's fitting function to form, which is the wrong way to approach a problem like this.
Re: The End of Marae – my attempt to build the AR cloud
#3> As the next paradigm of human-computer interaction, the emerging AR Cloud will fundamentally change the way we live, play, learn, and work. Tangent: why is AR so attractive to people? I've had VR since the first Oculus Quest came out, so I definitely understand the value in a good spatial experience. I've never had the desire for that immersion to lessen so I can start working with holographic oversight. Much like…
Re: The End of Marae – my attempt to build the AR cloud
#4> As the next paradigm of human-computer interaction, the emerging AR Cloud will fundamentally change the way we live, play, learn, and work. Tangent: why is AR so attractive to people? I've had VR since the first Oculus Quest came out, so I definitely understand the value in a good spatial experience. I've never had the desire for that immersion to lessen so I can start working with holographic oversight. Much like…
Re: The End of Marae – my attempt to build the AR cloud
#5> As the next paradigm of human-computer interaction, the emerging AR Cloud will fundamentally change the way we live, play, learn, and work. Tangent: why is AR so attractive to people? I've had VR since the first Oculus Quest came out, so I definitely understand the value in a good spatial experience. I've never had the desire for that immersion to lessen so I can start working with holographic oversight. Much like…
I think it's because VR can give you super powers in an imaginary world while AR can give you super powers in the real world.
Re: The End of Marae – my attempt to build the AR cloud
#6Earlier quoted context omitted.
I think it's because VR can give you super powers in an imaginary world while AR can give you super powers in the real world.
What experiences does AR enable that are otherwise not possible with VR/traditional displays?
Re: The End of Marae – my attempt to build the AR cloud
#7Earlier quoted context omitted.
I think it's because VR can give you super powers in an imaginary world while AR can give you super powers in the real world.
What experiences does AR enable that are otherwise not possible with VR/traditional displays?
Re: The End of Marae – my attempt to build the AR cloud
#8Earlier quoted context omitted.
What experiences does AR enable that are otherwise not possible with VR/traditional displays?
To give a very short answer: getting most people to purchase and commonly use a VR headset is much more difficult than getting them to purchase a light set of glasses that they can wear and use anywhere with ease. There's many more applications as well, but there is absurd potential in it still imo.
Sure, more people will likely prefer AR to VR in terms of comfort, but you need to manage your expectations. A "light set of glasses" isn't going to come within spitting distance of the resolution, FOV, contrast or brightness of even the earliest VR headsets.
Re: The End of Marae – my attempt to build the AR cloud
#9> As the next paradigm of human-computer interaction, the emerging AR Cloud will fundamentally change the way we live, play, learn, and work. Tangent: why is AR so attractive to people? I've had VR since the first Oculus Quest came out, so I definitely understand the value in a good spatial experience. I've never had the desire for that immersion to lessen so I can start working with holographic oversight. Much like…
Or, why is the idea of AR so attractive to people? We haven't seen much AR yet. Magic Leap was faking it. The Microsoft Hololens had some great demos, but was too expensive and not very useful. Google Glass was somewhat useful but socially unacceptable. Pokémon GO was wildly successful but googles are still too expensive for it.
OK, so you can annotate the world. Now what? Games? Customer relationship management? Equipment maintenance guides? Doordash picking guidance?
I have the horrible feeling that most people who wear AR goggles will be wearing them because their employer told them to. The goggles tell them what to do.
(As usual, see "Manna" and "Hyperreality").
Re: The End of Marae – my attempt to build the AR cloud
#10Earlier quoted context omitted.
I think it's because VR can give you super powers in an imaginary world while AR can give you super powers in the real world.
What experiences does AR enable that are otherwise not possible with VR/traditional displays?
And there are lots of examples:
- seeing the upcoming birthdays/recent messages/interests you have in common etc of people you meet above their heads as you walk around.
- having a map projected onto the sky of the world around you (like you're on a globe inside a globe looking up)
- removing visual clutter, like unwanted adverts
- allowing each user of a house or space to have it decorated the way they like
- having x-ray vision to see things like cables, pipes etc in walls
- seeing historical reconstructions in the same place as the real thing
- visualizing a new item in the real world and manipulate it before you 3d print it
- time-inverted trails - having an inverse trail showing you had to do movements you're trying to learn.
- when trying to build something, seeing the exact places and actions you need to take in the real world
- adding panes of information into the world where otherwise you don't have easy access to the internet. Like having a mobile phone of whatever size you want that hovers next to you.
- leaving virtual objects in locations for friends
- embodying virtual assistants into daemon like creatures
In fact, with well implemented AR (a much harder problem of course than VR), you can have all the same experiences you can have in VR plus versions of those experiences that blend in the real world and environment you are in. It's strictly a superset of VR.