Bunnyhopping from the Programmer's Perspective (2015)
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Re: Bunnyhopping from the Programmer's Perspective (2015)
#2So, is it a suggestion to implement a broken game mechanic.. so that experienced players can transfer their skill to other FPS games? Nice..
Re: Bunnyhopping from the Programmer's Perspective (2015)
#3The described way of increasing maximum velocity does not look realistic, it is not based in any kind of physics or bio-mechanics. So, is it a suggestion to implement a broken game mechanic.. so that experienced players can transfer their skill to other FPS games? Nice..
Re: Bunnyhopping from the Programmer's Perspective (2015)
#4The described way of increasing maximum velocity does not look realistic, it is not based in any kind of physics or bio-mechanics. So, is it a suggestion to implement a broken game mechanic.. so that experienced players can transfer their skill to other FPS games? Nice..
Who said games have to be realistic? is it a "broken game mechanic" that you can take a shot to the heart and continue living in counter strike?
There's a place for realism in video games, but there's a place where you have to let go of it as well.
Re: Bunnyhopping from the Programmer's Perspective (2015)
#5Re: Bunnyhopping from the Programmer's Perspective (2015)
#6Re: Bunnyhopping from the Programmer's Perspective (2015)
#7The described way of increasing maximum velocity does not look realistic, it is not based in any kind of physics or bio-mechanics. So, is it a suggestion to implement a broken game mechanic.. so that experienced players can transfer their skill to other FPS games? Nice..
Sure that's part of the motivation, but more importantly it's a fun, satisfying mechanic that adds a great deal of skill-based dynamism to these games.
Re: Bunnyhopping from the Programmer's Perspective (2015)
#8I don't understand the second diagram. Is it supposed to be a top down view of the game? There's a line labeled "view direction" that's perpendicular to the desired direction of travel, and the velocity arrow is going in a totally different direction.
Re: Bunnyhopping from the Programmer's Perspective (2015)
#9I don't understand the second diagram. Is it supposed to be a top down view of the game? There's a line labeled "view direction" that's perpendicular to the desired direction of travel, and the velocity arrow is going in a totally different direction.
Re: Bunnyhopping from the Programmer's Perspective (2015)
#10I thought this article was going to be about how to "bunnyhop" in your programming job. Some tips/tricks that you can leverage to give you the same advantage in your job as bunnyhop does in-game.