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Neural networks emulate any guitar pedal for $120

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Re: Neural networks emulate any guitar pedal for $120

#5
The video won’t play for me, but does this allow tweaking of parameters? The problem with most projects like this one is that it replicates the sound of a certain pedal with certain settings. That’s a major problem for most guitarists as playing with the knobs live is a big part of the attraction to pedals.

Re: Neural networks emulate any guitar pedal for $120

#7
any pedal? That seems far-fetched - one trivial counter-example would be a looper as that requires modal input and state. I also wonder if it can handle complex multi-tap delays.

Can anyone give a rough idea of the actual limitations? I would guess that there is a limit to how non-local the effects it can manage are.

Re: Neural networks emulate any guitar pedal for $120

#8

The video won’t play for me, but does this allow tweaking of parameters? The problem with most projects like this one is that it replicates the sound of a certain pedal with certain settings. That’s a major problem for most guitarists as playing with the knobs live is a big part of the attraction to pedals.

not quite there yet, but on possibility is train multiple models and switch between them on the fly

another is add more params to the models to take the knob states into the account when doing predictions (which can impact the performance)

Re: Neural networks emulate any guitar pedal for $120

#9
post #7

any pedal? That seems far-fetched - one trivial counter-example would be a looper as that requires modal input and state. I also wonder if it can handle complex multi-tap delays. Can anyone give a rough idea of the actual limitations? I would guess that there is a limit to how non-local the effects it can manage are.

you could model amplifiers, distortion effects, phasers and flangers, according to CoreAudioML project, which makes this possible https://github.com/Alec-Wright/CoreAudioML

Re: Neural networks emulate any guitar pedal for $120

#10
post #9
post #7

any pedal? That seems far-fetched - one trivial counter-example would be a looper as that requires modal input and state. I also wonder if it can handle complex multi-tap delays. Can anyone give a rough idea of the actual limitations? I would guess that there is a limit to how non-local the effects it can manage are.

you could model amplifiers, distortion effects, phasers and flangers, according to CoreAudioML project, which makes this possible https://github.com/Alec-Wright/CoreAudioML

You could.. but should you? I appreciate the ingenuity, but tuning this tech is time consuming. I prefer to just carrying on playing my guitar poorly.
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