Show HN: Strange Binary – a cellular automata game
strangebinary.com
Show HN: Strange Binary – a cellular automata game
1–10 of 16 posts
Re: Show HN: Strange Binary – a cellular automata game
#2> K - MORE CHAOS | J - LESS CHAOS | P - NEW COLORS | R - RESET POPULATION | D - REDUCE POPULATION | F - INCREASE POPULATION
This kills my back button. What are you storing in the URL?
I couldn't guess the model and if I press J and K then I sometimes get very different behaviors. Is there some explanation?
Re: Show HN: Strange Binary – a cellular automata game
#3I need like 1 minute to notice the instructions at the top: > K - MORE CHAOS | J - LESS CHAOS | P - NEW COLORS | R - RESET POPULATION | D - REDUCE POPULATION | F - INCREASE POPULATION This kills my back button. What are you storing in the URL? I couldn't guess the model and if I press J and K then I sometimes get very different behaviors. Is there some explanation?
> This kills my back button. What are you storing in the URL?
The URL stores the system rule - the idea being that you can share it. The URL changes over time as you play because playing edits the system rule.
J and K toggle down and up the 'dynamism' in the system. It's semi-random in the sense that you can't control what new system you get when you press J or K, but you will get a system that has either less or more dynamism than the current system. Dynamism is a property of the system - roughly how often 'things change' per the system rule. EG a conditional in the system rule that necessitates an off cell becoming an on cell is a 'thing changing'.
Re: Show HN: Strange Binary – a cellular automata game
#4I need like 1 minute to notice the instructions at the top: > K - MORE CHAOS | J - LESS CHAOS | P - NEW COLORS | R - RESET POPULATION | D - REDUCE POPULATION | F - INCREASE POPULATION This kills my back button. What are you storing in the URL? I couldn't guess the model and if I press J and K then I sometimes get very different behaviors. Is there some explanation?
Thanks for the feedback! > This kills my back button. What are you storing in the URL? The URL stores the system rule - the idea being that you can share it. The URL changes over time as you play because playing edits the system rule. J and K toggle down and up the 'dynamism' in the system. It's semi-random in the sense that you can't control what new system you get when you press J or K, but you will get a system th…
Re: Show HN: Strange Binary – a cellular automata game
#5Earlier quoted context omitted.
Thanks for the feedback! > This kills my back button. What are you storing in the URL? The URL stores the system rule - the idea being that you can share it. The URL changes over time as you play because playing edits the system rule. J and K toggle down and up the 'dynamism' in the system. It's semi-random in the sense that you can't control what new system you get when you press J or K, but you will get a system th…
Sometimes I get systems that are too flashy https://strangebinary.com/#111111000100110100001000010010001... Is is possible to eliminate them?
Re: Show HN: Strange Binary – a cellular automata game
#6I need like 1 minute to notice the instructions at the top: > K - MORE CHAOS | J - LESS CHAOS | P - NEW COLORS | R - RESET POPULATION | D - REDUCE POPULATION | F - INCREASE POPULATION This kills my back button. What are you storing in the URL? I couldn't guess the model and if I press J and K then I sometimes get very different behaviors. Is there some explanation?
Thanks for the feedback! > This kills my back button. What are you storing in the URL? The URL stores the system rule - the idea being that you can share it. The URL changes over time as you play because playing edits the system rule. J and K toggle down and up the 'dynamism' in the system. It's semi-random in the sense that you can't control what new system you get when you press J or K, but you will get a system th…
Re: Show HN: Strange Binary – a cellular automata game
#7Earlier quoted context omitted.
Sometimes I get systems that are too flashy https://strangebinary.com/#111111000100110100001000010010001... Is is possible to eliminate them?
I understand that it's visually unpleasant (not to mention potentially dangerous for epileptics). That said it's literally just a rendering of what the system rule dictates. Lower dynamism systems tend not to be as flashy.
Re: Show HN: Strange Binary – a cellular automata game
#8Re: Show HN: Strange Binary – a cellular automata game
#9Perhaps don't start the game until it receives a focus.
Re: Show HN: Strange Binary – a cellular automata game
#10What is the objective? I can see the controls and I’ve made a few interesting patterns but what is the thing I’m trying to achieve? What’s the gameplay significance of the graph? What exactly is it even measuring?