The Algorithmic Beauty of Plants (1990) [pdf]
algorithmicbotany.org
The Algorithmic Beauty of Plants (1990) [pdf]
1–10 of 15 posts
Re: The Algorithmic Beauty of Plants (1990) [pdf]
#2I found this book, and poof! My study time vanished. I started learning OpenGL just so I could try some of these things. At the time, I thought "algorithms" were something I'd always be bad at, but playing with the ideas in this book helped blunt that fear a bit. After all, I was just having fun.
Re: The Algorithmic Beauty of Plants (1990) [pdf]
#3Re: The Algorithmic Beauty of Plants (1990) [pdf]
#4Re: The Algorithmic Beauty of Plants (1990) [pdf]
#5I wonder how you'd write a deep net with one?
Re: The Algorithmic Beauty of Plants (1990) [pdf]
#6Re: The Algorithmic Beauty of Plants (1990) [pdf]
#7The growth of the plant follows Space Colonization Algorithm which have been used for rending realistic trees in games. This algorithm is based on a cloud of points which have been inspired by the grown of tree in order to provide a certain attraction to the growing branches.
Re: The Algorithmic Beauty of Plants (1990) [pdf]
#8If anyone wants an easy way to play with lsystems the way I did it was to download the non commercial version of Touchdesigner... Drop down an lsystem SOP node and then just play around with the parameters.
Re: The Algorithmic Beauty of Plants (1990) [pdf]
#9Note that though some features of plant morphology lend themselves beautifully to algorithmic approximation others are more difficult to study and remain poorly understood: e.g., root system architecture