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The first open source multi-device development framework.

framework.joshfire.com

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Re: The first open source multi-device development framework.

#3
post #2

So from reading the website, I don't understand what this framework does for me. I can get "cross device compatability" by using plain old javascript and html myself. Why do I need this one? :)

A partial answer to your question, from the FAQ:

"What differs from other JavaScript Frameworks ?

Joshfire share the same will of easing Web Application development by introducing template engines, MVC coding style, magic UI binding to data and so on. However, until now, each framework had its own supported platforms: mobile webkit for some, recent desktop browsers for the others. Joshfire targets platforms ranging from IE6 to mobile devices, connected televisions and even headless devices."

Re: The first open source multi-device development framework.

#4
post #2

So from reading the website, I don't understand what this framework does for me. I can get "cross device compatability" by using plain old javascript and html myself. Why do I need this one? :)

Especially since you still need XCode to deploy to iOS ..

Re: The first open source multi-device development framework.

#6
post #2

So from reading the website, I don't understand what this framework does for me. I can get "cross device compatability" by using plain old javascript and html myself. Why do I need this one? :)

you don't "need" it but it will save you time by already packing all glue and standard code for the supported platforms (SDKs, specific video components on TVs, scrolling on mobiles, code for handling keyboard/remote keystrokes, ...)

Re: The first open source multi-device development framework.

#7
post #4
post #2

So from reading the website, I don't understand what this framework does for me. I can get "cross device compatability" by using plain old javascript and html myself. Why do I need this one? :)

Especially since you still need XCode to deploy to iOS ..

If you mean deploy web apps to iOS, you are greatly mistaken. This is a web app framework.

Re: The first open source multi-device development framework.

#8

Android examples don't seem to work, maybe when it's matured. Edit: Also, the back button gets broken badly whenever a link is tapped on Android. Disappointing.

Hi,

yes it's a Developer Preview, we didn't expect the HN #1 slot so fast ;-)

Back button support is implemented (works on the website which is itself written with the framework) but we didn't polish all the examples enough just yet... will do!

Edit: The "Videolist" example has an Android connector that we test on Galaxy Tab. We do need to get more of these devices asap... (thanks fragmentation!)

Re: The first open source multi-device development framework.

#10
Everybody, just a friendly reminder not to be too harsh on these guys. They are putting their stuff out in the open for others to use, so if you find faults offer some positive feedback and encouragement.

Your website is obviously getting hammered right now, so I couldn't really read it. It does seem somewhat inaccessible, though.

I did manage to get to your github and the first thing that struck me was that your project is GPL. Could you guys consider something else? It's viral, and not everyone can license their projects under that. Maybe LGPL?

The README file should be much more informative too. It's nice to have some kind of documentation in there.

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