Why mobile apps suck when you're mobile (TCP over 3G)
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Why mobile apps suck when you're mobile (TCP over 3G)
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Re: Why mobile apps suck when you're mobile (TCP over 3G)
#2Re: Why mobile apps suck when you're mobile (TCP over 3G)
#3Not that his advice is bad, but these statistics are a bit biased. Trains make for some pretty unusually difficult channel conditions.
Re: Why mobile apps suck when you're mobile (TCP over 3G)
#4Not that his advice is bad, but these statistics are a bit biased. Trains make for some pretty unusually difficult channel conditions.
Re: Why mobile apps suck when you're mobile (TCP over 3G)
#5Not that his advice is bad, but these statistics are a bit biased. Trains make for some pretty unusually difficult channel conditions.
Re: Why mobile apps suck when you're mobile (TCP over 3G)
#6Not that his advice is bad, but these statistics are a bit biased. Trains make for some pretty unusually difficult channel conditions.
Trains moreso than cars/buses? Why?
Re: Why mobile apps suck when you're mobile (TCP over 3G)
#7Not that his advice is bad, but these statistics are a bit biased. Trains make for some pretty unusually difficult channel conditions.
Even with flat land and line of sight to a base station, the signal is going to drop off with distance^-4, which is a lot quicker than in urban environments where it is distance^(-1.6 to -4). Finally base stations are fewer and further between in rural areas, so often you will be nearer the edges of the cell radius and experience worse signal and more cochannel interference!
But saying all that I do like the sentiment of the article and it is definitely good advice to design mobile apps for flakey connections...
Re: Why mobile apps suck when you're mobile (TCP over 3G)
#8Re: Why mobile apps suck when you're mobile (TCP over 3G)
#9Re: Why mobile apps suck when you're mobile (TCP over 3G)
#10Earlier quoted context omitted.
Trains moreso than cars/buses? Why?
Faster travel meaning you are passing in and out of cells more often, and you are more likely to be passing through areas with bad coverage either for man-made geographical reasons (a steep embankment between you and most of the towers in range for instance) or because your route is more likely to take a straight-ish line that may pass through a pretty uninhabited area that is ether completely unserviced by the cell…