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Surround Sound in Headphones

soundguys.com

1–10 of 107 posts

Re: Surround Sound in Headphones

#2
This article mentions the Waves NX system, but I think it's important for those interested to know that the Waves NX system is rather half-baked. It is not extensible, nor open source in any respect. It's proprietary and generally unavailable in any useful contexts.

I was also surprised to see no mention of the Web Audio API implementations of HRTF and multi-channel ambisonic decoding down to binaural in the browser. This may well be today's most sophisticated approach to spatial headphone-driven audio.

Re: Surround Sound in Headphones

#3
I think it would nice to have headphones that can detect orientation accurately and do positional audio. Probably a gimmick but maybe some of the VR headset technology will trickle down.

Re: Surround Sound in Headphones

#5
post #3

I think it would nice to have headphones that can detect orientation accurately and do positional audio. Probably a gimmick but maybe some of the VR headset technology will trickle down.

Apple offer spatial audio [1] for AirPods Pro or AirPods Max paired with newer iOS and iPadOS devices.

[1]: https://support.apple.com/en-us/HT211775

Re: Surround Sound in Headphones

#7

It's been 14 years since the last state of the art 3D audio experience: https://www.youtube.com/watch?v=IUDTlvagjJA has anybody done as good since then ? What's this Cetera algorithm ?

Holy shit that demo is amazing. Are there more demos like that? I was wearing AirPods Pro and nearly jumped out of my seat, I thought someone walked into my room. That’s better than anything I’ve ever heard using so-called “spatial audio”, and it’s just surround sound.

Re: Surround Sound in Headphones

#9
Hacked around with this Anaglyph tool in Audacity for some music I was working on: http://anaglyph.dalembert.upmc.fr/ Results were good, and it felt dependent on the resonance of the sound, where more pure tones seemed difficult to isolate the direction of (just like in real life).

There are a number of plugins like it, and I think even GarageBand has a spatial filter for it.

Was thinking through what a more modern audio game might be like given these features, it's such a rich area.

Re: Surround Sound in Headphones

#10
If you don’t mind tinkering with software, the open source HeSuVi software supports various HRTFs (as captured by recording their impulse response) to produce binaural audio from multichannel sources: https://sourceforge.net/projects/hesuvi/

Useful for trialing different solutions but it’s quirky.

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