Add Global High Scores to Your iOS Game w/o a server
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Add Global High Scores to Your iOS Game w/o a server
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Re: Add Global High Scores to Your iOS Game w/o a server
#2Re: Add Global High Scores to Your iOS Game w/o a server
#3Re: Add Global High Scores to Your iOS Game w/o a server
#4"persist to the cloud"
Oh, and depend on a third party service provider for basic data storage functionality. (Note, what Persist is doing is a cool idea. I just find the title and implication misleading)
Re: Add Global High Scores to Your iOS Game w/o a server
#5FTFY
The title is misleading and disappointing. I was expecting some cutting edge, peer-to-peer, mobile device storage mechanism. Instead I got a fluff piece for a cloud storage service. (To be fair the service looks like it could be useful).
Re: Add Global High Scores to Your iOS Game w/o a server
#6Add Global High Scores to Your iOS Game using someone else's servers. FTFY The title is misleading and disappointing. I was expecting some cutting edge, peer-to-peer, mobile device storage mechanism. Instead I got a fluff piece for a cloud storage service. (To be fair the service looks like it could be useful).
Re: Add Global High Scores to Your iOS Game w/o a server
#7Maybe I'm missing something, but what would be the benefit to using this service to handle leaderboards for your iOS game instead of just baking in Game Center support and letting Apple take care of keeping your persistent score data?
I don't know how much you can extend this example (don't know much about Parse.com) but there's a whole lot of stuff that you can do with leaderboards that won't be handled out of the box by most platforms (except mine of course heh) - things like storing character and level information, screenshots, replays, etc with the scores, to make them a lot more interesting than a name and a number.