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Mika Mobile on selling Battleheart on iOS and Android

mikamobile.blogspot.com

1–10 of 19 posts

Re: Mika Mobile on selling Battleheart on iOS and Android

#4
post #3

I find the tone of this article very strange. It starts off as a very positive "Hey, Android's worth doing". But by the end, you feel like he's being driven mad due to the added frustrations. :)

I dunno what's strange about it: "yes but needs improvement at a/b/c" is a pretty common result.

I'd seen the game before but had passed on it. I liked the developer's attitude and openness and so I just bought it.

Re: Mika Mobile on selling Battleheart on iOS and Android

#5
post #4
post #3

I find the tone of this article very strange. It starts off as a very positive "Hey, Android's worth doing". But by the end, you feel like he's being driven mad due to the added frustrations. :)

I dunno what's strange about it: "yes but needs improvement at a/b/c" is a pretty common result. I'd seen the game before but had passed on it. I liked the developer's attitude and openness and so I just bought it.

It wasn't subtle.

"There are days where I just want to pull the plug on the whole thing because I'm sick of 12 year olds (or people with comparable communication skills) trying to convince me they've been wronged and I should give them their 3 dollars back.

...I shouldn't throw the baby out with the bath water. It is a loud, obnoxious baby though."

Re: Mika Mobile on selling Battleheart on iOS and Android

#6
post #3

I find the tone of this article very strange. It starts off as a very positive "Hey, Android's worth doing". But by the end, you feel like he's being driven mad due to the added frustrations. :)

I too find it strange. He says it was worth his time porting to Android but never says how long it took. I have this game on iOS and it came out quite a while ago.

What we really need to know is (profit)/(development time). And you'd have to match this on Android (or maybe surpass it given his frustration). Even if this took a reasonable time to port, it might be possible that had he worked on his next iOS game, he would have made even more money for his time.

Re: Mika Mobile on selling Battleheart on iOS and Android

#7
Honestly, this was pretty all over the place and seems more like a stream of consciousness than any sort of proper comparison between the two markets. Sounds like he's been getting annoyed by support requests lately and decided to write a rant ("comparison") about his Android market experience.

Re: Mika Mobile on selling Battleheart on iOS and Android

#9
post #8

The most surprising fact was that Android is 80% of iOS revenue - that's a LOT better than I would have expected and had previously thought about the android market.

Unless you compare launch months, in which case the Android revenue was 5% of iOS.

Re: Mika Mobile on selling Battleheart on iOS and Android

#10
post #3

I find the tone of this article very strange. It starts off as a very positive "Hey, Android's worth doing". But by the end, you feel like he's being driven mad due to the added frustrations. :)

I too find it strange. He says it was worth his time porting to Android but never says how long it took. I have this game on iOS and it came out quite a while ago. What we really need to know is (profit)/(development time). And you'd have to match this on Android (or maybe surpass it given his frustration). Even if this took a reasonable time to port, it might be possible that had he worked on his next iOS game, he w…

He wrote that since they use Unity porting the game took him about a day and he also wrote the Android version is a meaningful source of revenue.
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