The SQLite R*Tree Module
sqlite.org
The SQLite R*Tree Module
1–10 of 17 posts
Re: The SQLite R*Tree Module
#2Re: The SQLite R*Tree Module
#3Re: The SQLite R*Tree Module
#4I love SQLite's software model (embeddable library rather than a separate binary), but I often sorely miss the rich data model provided by postgres. I miss things like strong type checking, special types to represent times/coordinates/etc., and advanced index types like GiST indices.
Re: The SQLite R*Tree Module
#5Does anyone have any experience directly using SQL for this sort of thing? I feel like there is something here with being able to define a 3d scene in terms of normalized SQL tables, and then running queries over them in order to produce intermediate/final output.
Re: The SQLite R*Tree Module
#6PRAGMA compile_options;
and looking for ENABLE_RTREE
Re: The SQLite R*Tree Module
#7I have started to play around with building a software rasterizer from scratch, and I am wondering if this might be something that I could potentially leverage to cheat at some of the math problems. The document mentions CAD, but I am not sure if the performance is such that real-time (i.e. 30+fps) queries would be feasible over meaningful datasets. Does anyone have any experience directly using SQL for this sort of…
Why not just use an r-tree library for the language you're using? It'll be faster and easier to work with. Since scene data is usually hierarchial, sql doesn't seem like a great choice for storing it
Re: The SQLite R*Tree Module
#8I have started to play around with building a software rasterizer from scratch, and I am wondering if this might be something that I could potentially leverage to cheat at some of the math problems. The document mentions CAD, but I am not sure if the performance is such that real-time (i.e. 30+fps) queries would be feasible over meaningful datasets. Does anyone have any experience directly using SQL for this sort of…
I’m not sure about trying to get 30fps out of it though - might be a stretch!
Re: The SQLite R*Tree Module
#9I have started to play around with building a software rasterizer from scratch, and I am wondering if this might be something that I could potentially leverage to cheat at some of the math problems. The document mentions CAD, but I am not sure if the performance is such that real-time (i.e. 30+fps) queries would be feasible over meaningful datasets. Does anyone have any experience directly using SQL for this sort of…
Using SQL for this kind of thing would definitely be a very weird choice. So it's super awesome and I look forward to hearing about whether it works out.
Re: The SQLite R*Tree Module
#10I have started to play around with building a software rasterizer from scratch, and I am wondering if this might be something that I could potentially leverage to cheat at some of the math problems. The document mentions CAD, but I am not sure if the performance is such that real-time (i.e. 30+fps) queries would be feasible over meaningful datasets. Does anyone have any experience directly using SQL for this sort of…
I'm interested in relational programming for 3D meshes. For example what if we could use the form of a query to write a routine that splits a 3D mesh (creating new triangles at the boundary?)