An Introduction to ASCII Ray Marching
1–10 of 10 posts
Re: An Introduction to ASCII Ray Marching
#2The first paragraphs contain the most concise explanation of the differences between rasterization and ray tracing I ever encountered!
Re: An Introduction to ASCII Ray Marching
#3Nice work. Reminds me of some of the work of Pete Cooke of Tau Ceti and Academy fame on 8-bit platforms.
Re: An Introduction to ASCII Ray Marching
#4Very cool, great visual explanations of how raymarching works.
PSA, Germans writing in English: upside down quotes look as out of place as Spanish question marks! They read like two strange misplaced commas to the rest of us.
Re: An Introduction to ASCII Ray Marching
#5I ported it to aalib. Instead of a 7 character linear ramp, the aalib version renders to a larger framebuffer, dithers it down to the closes matching characters.
https://gist.github.com/pdkl95/094cc065ab0215e121da29a63e6c1...
ajWm##Xs,
aWWWWBm##S2s,
jQQWQWWmm#XXov,
_QQQQWWBBm#ZX2n(
]QQQWWWBmm#XXovl
4WWWWWmmm#XX2ovi`
]mBBmmmm#XXXonl|
###m##ZZXSonI|`
-XZZZXXXonvI|~
"Xo2onvvi+`
-"^^~~Re: An Introduction to ASCII Ray Marching
#6Very cool! Reminds me of the old days of ASCII art, I think I last saw it mostly on warez readmes (some really impressive ones)
Edit: I love the combo of ray marching and fonts too [0], as previously seen on HN [1]
Re: An Introduction to ASCII Ray Marching
#7Reminds me of two other things:
* https://www.a1k0n.net/2011/07/20/donut-math.html * https://www.iquilezles.org/www/articles/distfunctions/distfu...
Re: An Introduction to ASCII Ray Marching
#8Great post! This motivated more learning for me about ray-tracing and ray-marching than I've ever bothered with, despite over a decade of vague interest.
If anyone wants a copy, I ported the diffuse shader code to python 2 and 3 here: https://gist.github.com/wcarss/a6ff897fb9c50ac34875dbd5d8599...
Re: An Introduction to ASCII Ray Marching
#9I love it. It's brilliant to side step the whole issue of how to get access to pixels on your screen or in a png, which in some instances is an awful afternoon of frustration. It's almost always easy to get printing going.
Re: An Introduction to ASCII Ray Marching
#10Reminds me of two other things: * https://www.a1k0n.net/2011/07/20/donut-math.html * https://www.iquilezles.org/www/articles/distfunctions/distfu...
https://github.com/a1k0n/asciitracing sort of combines those things also