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Apple copies rejected app

theregister.co.uk

1–10 of 71 posts

Re: Apple copies rejected app

#2
So to get this straight: the guy who took Apple's icon for syncing and added a wifi symbol thinks Apple ripped him off taking their icon for syncing and adding a wifi symbol? Who'd a thunk.

Re: Apple copies rejected app

#3

So to get this straight: the guy who took Apple's icon for syncing and added a wifi symbol thinks Apple ripped him off taking their icon for syncing and adding a wifi symbol? Who'd a thunk.

Not to mention that they apparently tried to hire him.

Re: Apple copies rejected app

#4
I wish I was surprised, but this seems to happen with a lot of OS-extending apps on the iOS device. I've never heard of a game being banned from the app store, but as soon as it's something that Apple doesn't already have baked into the operating system...

It's been said before and it'll be said again: Playing in Apple's walled garden isn't a safe way to make a living.

Re: Apple copies rejected app

#5

So to get this straight: the guy who took Apple's icon for syncing and added a wifi symbol thinks Apple ripped him off taking their icon for syncing and adding a wifi symbol? Who'd a thunk.

Mhm. And the fact that he produced the first public implementation of this means that Apple isn't allowed to implement their own version — never mind the fact that such a feature requires lower level control than the App Store guidelines allows for its apps (meaning it's exactly the kind of feature that Apple should be implementing themselves, not App Store developers).

Re: Apple copies rejected app

#6
Ludicrous link bait headline and tabloid trash article from The Register.

Apple didn't copy the app, it sound like they were maintaining control of their interests; no one should be surprised by that given Apple's track record.

That's not to say Apple haven't copied others apps, they've positively trampled on a slew of third party apps with enhancements in Lion and IOS 5, but that's all part of the game at this point.

Re: Apple copies rejected app

#7

I wish I was surprised, but this seems to happen with a lot of OS-extending apps on the iOS device. I've never heard of a game being banned from the app store, but as soon as it's something that Apple doesn't already have baked into the operating system... It's been said before and it'll be said again: Playing in Apple's walled garden isn't a safe way to make a living.

I think it's more fair to say that making things that should/could be OS features isn't a safe way to make a living. Or if you do want to risk it, just be aware that you should have a fallback plan.

Re: Apple copies rejected app

#8
post #7

I wish I was surprised, but this seems to happen with a lot of OS-extending apps on the iOS device. I've never heard of a game being banned from the app store, but as soon as it's something that Apple doesn't already have baked into the operating system... It's been said before and it'll be said again: Playing in Apple's walled garden isn't a safe way to make a living.

I think it's more fair to say that making things that should/could be OS features isn't a safe way to make a living. Or if you do want to risk it, just be aware that you should have a fallback plan.

Absolutely! I develop Mac window management apps and every time a new OS is released I half expect Apple to come and wipe out my product line.

Re: Apple copies rejected app

#9
post #5

So to get this straight: the guy who took Apple's icon for syncing and added a wifi symbol thinks Apple ripped him off taking their icon for syncing and adding a wifi symbol? Who'd a thunk.

Mhm. And the fact that he produced the first public implementation of this means that Apple isn't allowed to implement their own version — never mind the fact that such a feature requires lower level control than the App Store guidelines allows for its apps (meaning it's exactly the kind of feature that Apple should be implementing themselves, not App Store developers).

I think that's the main point is that he created an app that was probably declined because it used private APIs (or required root access?).

Also: he produced the first public implementation of what? A wireless syncing software? iSync on OSX came a while before that and I'm sure there have been quite a few before that.

Re: Apple copies rejected app

#10
post #9
post #5

Earlier quoted context omitted.

Mhm. And the fact that he produced the first public implementation of this means that Apple isn't allowed to implement their own version — never mind the fact that such a feature requires lower level control than the App Store guidelines allows for its apps (meaning it's exactly the kind of feature that Apple should be implementing themselves, not App Store developers).

I think that's the main point is that he created an app that was probably declined because it used private APIs (or required root access?). Also: he produced the first public implementation of what? A wireless syncing software? iSync on OSX came a while before that and I'm sure there have been quite a few before that.

Mhm, so I don't understand why he expected anything different or why people are so outraged it was rejected — that's one of the major benefits of the App Store: sandboxing and access restrictions of apps.

Yeah, as far as I know it was the first publicly-released wireless syncing software designed to let you sync iTunes and iOS.

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