Why the Internet Today Isn’t Built for the Billions of Gamers of Tomorrow
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Re: Why the Internet Today Isn’t Built for the Billions of Gamers of Tomorrow
#2Re: Why the Internet Today Isn’t Built for the Billions of Gamers of Tomorrow
#3Can't read, eyes hurt.
Re: Why the Internet Today Isn’t Built for the Billions of Gamers of Tomorrow
#4Re: Why the Internet Today Isn’t Built for the Billions of Gamers of Tomorrow
#5Article kinda focuses on speed/latency but the “security” aspect is interesting too. I am not a network engineer, but I anecdotally would think additional security / privacy comes with a trade-off of latency (like SSL/TLS negotiation). Is subspace network more secure? Do you see a relationship or tradeoff in latency/security?
Re: Why the Internet Today Isn’t Built for the Billions of Gamers of Tomorrow
#6How do I get this for my games?
Which games did you have in mind? There is a non-zero chance that it's already enabled.
Re: Why the Internet Today Isn’t Built for the Billions of Gamers of Tomorrow
#7> Like Waze for the Internet, Subspace gives the Internet a GPS of sorts, finding the absolute fastest and most secure and consistent path for real-time data to travel from endpoint to endpoint. As a result, latency and lag are reduced, and real-time applications reach their full potential. Article kinda focuses on speed/latency but the “security” aspect is interesting too. I am not a network engineer, but I anecdota…
Security is a pretty broad topic, with many risk vectors involved. Subspace is building new versions of existing protections that no longer include the latency cost, as well as providing new tools to Security Teams at game publishers to help better secure and protect the experience of the community.
I'm curious what game security topics come to mind for the HN community.