Skills a Designer Must Have when Working for a Startup
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Skills a Designer Must Have when Working for a Startup
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Re: Skills a Designer Must Have when Working for a Startup
#2Re: Skills a Designer Must Have when Working for a Startup
#3The skills are critical for any front-end designer, not just the ones in startups. Companies that embrace skilled designers as their culture compete much better than others.
Re: Skills a Designer Must Have when Working for a Startup
#4A far better book on usability is "Don't Make Me Think" by Steve Krug.
Re: Skills a Designer Must Have when Working for a Startup
#5Otherwise you get the average startup designer that's more of a developer in disguise.
Re: Skills a Designer Must Have when Working for a Startup
#6I found "Designing Interfaces" disappointing. It is a list of interface widgets - for example an accordion menu - and some information about how to use it. A far better book on usability is "Don't Make Me Think" by Steve Krug.
Re: Skills a Designer Must Have when Working for a Startup
#7Completely leaves out visual design. Maybe because polish is harder to encapsulate with a single book or because it's so easy to pick up by cruising Dribbble for inspiration, but it's still worth mentioning. Otherwise you get the average startup designer that's more of a developer in disguise.
It is?
Re: Skills a Designer Must Have when Working for a Startup
#8Completely leaves out visual design. Maybe because polish is harder to encapsulate with a single book or because it's so easy to pick up by cruising Dribbble for inspiration, but it's still worth mentioning. Otherwise you get the average startup designer that's more of a developer in disguise.
"because [visual design is] so easy to pick up by cruising Dribbble for inspiration" It is?
Re: Skills a Designer Must Have when Working for a Startup
#9Re: Skills a Designer Must Have when Working for a Startup
#10I hate this list. Want to be good? Look at sites/apps you admire and learn to emulate them. Don't read a 300 page book on User Experience or ugh, UX... unless you're doing for enjoyment.