Working Oneself to Death in China
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Working Oneself to Death in China
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Re: Working Oneself to Death in China
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#5RIP Zhang. A change in 996 would spare China's young talent, reduce brain drain, and maybe lure educated people from abroad to help Chinese companies expand into new markets. I hope something can change, stories like this are heartbreaking, though not unique.
Re: Working Oneself to Death in China
#6how does 996 happen ? Is it a company wide mandate or asked by supervisors or self inflicted?
Re: Working Oneself to Death in China
#7Re: Working Oneself to Death in China
#8how does 996 happen ? Is it a company wide mandate or asked by supervisors or self inflicted?
Also, China is not a wealthy country, slipping into poverty is still a real possibility for many.
Re: Working Oneself to Death in China
#9Just a general question, is it known why overwork and things like playing games for long hours has not just benign effects like fatigue, but actually leads to sudden death? There is the notion of karoshi in Japan which is death due to overwork. I also remember some news articles about a gamer in South Korea who collapsed and died after 4 days of continuous gameplay.
This became a somewhat related issue in Japan a few years back, sometimes tied to karoshi incidents, and led to very strict regulation of stimulants, including how energy drinks and caffeine pills can be packaged / sold.
There are many other examples of cardiac arrest after several days of low activity and sleep deprivation though, so the medical reasoning may be simpler.
Re: Working Oneself to Death in China
#10Just a general question, is it known why overwork and things like playing games for long hours has not just benign effects like fatigue, but actually leads to sudden death? There is the notion of karoshi in Japan which is death due to overwork. I also remember some news articles about a gamer in South Korea who collapsed and died after 4 days of continuous gameplay.
I only have anecdotal answers, but a few of the South Korean and Chinese video-game related deaths were caused by cardiac arrest and dehydration. I always assumed the unspoken part was that the gamers were using some mild stimulants (at least large doses of caffeine), combined with long bouts of inactivity. This became a somewhat related issue in Japan a few years back, sometimes tied to karoshi incidents, and led to…
What I wondered originally was, whether sleep deprivation/loss of quality sleep for as little as one week could lead to death.