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Designer as Writer

stasaki.com

1–10 of 14 posts

Re: Designer as Writer

#3
I'm not saying this to be ironic on purpose, but the design of this website makes it very hard for me to read.

- Oversized font which means I can't skim the article

- Sliding columns for seemingly no reason other than to confuse the reader (Also makes it impossible to skim the article)

- Really unintuitive navigation system (Click on a part of the paragraph) that I didn't find until I randomly hovered my mouse over it

I didn't read the article, the design and layout actively put me off, which is kind of a shame because I think the topic is interesting.

Re: Designer as Writer

#4
I agree with the other comments about the article being difficult to read. But kudos to the author for taking the time and effort to put their words into practice and attempt to make an interestingly designed piece of writing.

Re: Designer as Writer

#5
Design must be subservient to usability. It was painful for me to scroll, so much so that I gave up. It may have been acceptable on a wide desktop, but his article was so janky on my 2020 iPad that I had to stop reading.

Re: Designer as Writer

#6
post #5

Design must be subservient to usability. It was painful for me to scroll, so much so that I gave up. It may have been acceptable on a wide desktop, but his article was so janky on my 2020 iPad that I had to stop reading.

It is bad on a wide desktop as well. The copy font is too large and could use more space between letters. The font size should have been capped.

Re: Designer as Writer

#7
post #5

Design must be subservient to usability. It was painful for me to scroll, so much so that I gave up. It may have been acceptable on a wide desktop, but his article was so janky on my 2020 iPad that I had to stop reading.

> Design must be subservient to usability.

I really really like this quote. Did you come up with this? Hits the nail right on the head, and is actually a key to helping developers better understand how to design effectively. Namely, to come at design from the perspective of an interface as an 'information architecture'. And how this is key to making design easy and more understandable for a engineering oriented mind.

I wrote a short article about this here: https://simpleprogrammer.com/information-architecture-develo....

Re: Designer as Writer

#8
post #5

Design must be subservient to usability. It was painful for me to scroll, so much so that I gave up. It may have been acceptable on a wide desktop, but his article was so janky on my 2020 iPad that I had to stop reading.

> Design must be subservient to usability. I really really like this quote. Did you come up with this? Hits the nail right on the head, and is actually a key to helping developers better understand how to design effectively. Namely, to come at design from the perspective of an interface as an 'information architecture'. And how this is key to making design easy and more understandable for a engineering oriented mind.…

> Design must be subservient to usability.

Not OP, but it seems related to 'form follows function' [0]. Incidentally, my favourite graphic design rule is 'communicate don't decorate'.

[0] https://en.wikipedia.org/wiki/Form_follows_function

Re: Designer as Writer

#9

Earlier quoted context omitted.

> Design must be subservient to usability. I really really like this quote. Did you come up with this? Hits the nail right on the head, and is actually a key to helping developers better understand how to design effectively. Namely, to come at design from the perspective of an interface as an 'information architecture'. And how this is key to making design easy and more understandable for a engineering oriented mind.…

> Design must be subservient to usability. Not OP, but it seems related to 'form follows function' [0]. Incidentally, my favourite graphic design rule is 'communicate don't decorate'. [0] https://en.wikipedia.org/wiki/Form_follows_function

> communicate don't decorate

Is another fantastic one.

I'm really getting into the idea that design is basically all about guidance. Mapping a goal-worthy journey for the user. Which is why we use words like 'journey' and 'story' often when describing UX issues.

Thanks for the comment and the link! Very enlightening.

Re: Designer as Writer

#10

Earlier quoted context omitted.

> Design must be subservient to usability. Not OP, but it seems related to 'form follows function' [0]. Incidentally, my favourite graphic design rule is 'communicate don't decorate'. [0] https://en.wikipedia.org/wiki/Form_follows_function

> communicate don't decorate Is another fantastic one. I'm really getting into the idea that design is basically all about guidance. Mapping a goal-worthy journey for the user. Which is why we use words like 'journey' and 'story' often when describing UX issues. Thanks for the comment and the link! Very enlightening.

Mentally, I add the prefix “communication” whenever I see references to (graphic) designers. It helps me keep what their ultimate responsibility should be in any software project: to communicate, as clearly as possible, within the chosen mediums of expression.

https://en.wikipedia.org/wiki/Communication_design

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