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Hexagonal Grids (2013)

redblobgames.com

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Re: Hexagonal Grids (2013)

#2
I love this page. I've used this page as a reference, it saved me a lot of time and left me with a stronger understanding as well.

It reminds me of old school web. When google first came on the scene I was amazed at how many informational pages from either hobbyists or professionals existed (but which I wasn't finding with older search engines), where someone just decided to put everything they know about some topic into a page in glorious detail.

Re: Hexagonal Grids (2013)

#3
I remember this page. I used it almost a decade ago when implementing a settlers of catan clone for that was going to be the main project for a class curriculum. I was a TA/RA at the time.

It's a great page. It was invaluable to me.

Re: Hexagonal Grids (2013)

#6
post #3

I remember this page. I used it almost a decade ago when implementing a settlers of catan clone for that was going to be the main project for a class curriculum. I was a TA/RA at the time. It's a great page. It was invaluable to me.

Any chance you still have that project/curriculum? Would love to see it.

Re: Hexagonal Grids (2013)

#7
This is from 2013, so I guess it comes up every so often (2019: https://news.ycombinator.com/item?id=19184412). But, I've had it bookmarked since the first time I saw it come up. It's a great article for anyone who's ever played a hexagonal game or has thought about making a hexagonal game.

The source site also has a lot of great stuff on applications of computer science to less-thought-of aspects of game development (by which I mean people usually think of pixel-blasting 3D engines as "game development", but there's a lot more to it)

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