ObjectAL - iOS Audio development, minus the headache.
kstenerud.github.com
ObjectAL - iOS Audio development, minus the headache.
1–9 of 9 posts
Re: ObjectAL - iOS Audio development, minus the headache.
#2So happy to find this! I've done some low level audio work with iOS and it is not pretty.
Re: ObjectAL - iOS Audio development, minus the headache.
#3"It knows how to navigate the arcane APIs and perform the right incantations." So happy to find this! I've done some low level audio work with iOS and it is not pretty.
Re: ObjectAL - iOS Audio development, minus the headache.
#4Re: ObjectAL - iOS Audio development, minus the headache.
#5Re: ObjectAL - iOS Audio development, minus the headache.
#6Does anyone know how this compares to CocosDenshion?
Re: ObjectAL - iOS Audio development, minus the headache.
#7This package looks really nice, but it doesn't look like it has the ability to record. Anyone know of a package like this that helps with live processing of recorded audio?
Re: ObjectAL - iOS Audio development, minus the headache.
#8"It knows how to navigate the arcane APIs and perform the right incantations." So happy to find this! I've done some low level audio work with iOS and it is not pretty.
Re: ObjectAL - iOS Audio development, minus the headache.
#9"It knows how to navigate the arcane APIs and perform the right incantations." So happy to find this! I've done some low level audio work with iOS and it is not pretty.
The APIs may be complex, but at least, unlike Android, iOS gives you enough control to do interesting things with real-time audio. This is the #1 reason I haven't tried writing anything for Android yet.
This ticket has been open since 2009... http://code.google.com/p/android/issues/detail?id=3434