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Design tool for easy (and interactive) 3D web experiences: Spline

spline.design

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Re: Design tool for easy (and interactive) 3D web experiences: Spline

#2
Good work! I will recommend this app to our designers.

There is something I don’t understand, though.

The website says, “Download for macOS. Windows version coming soon!”. Why? The entire application is a website with an Electron wrapper. I thought Electron’s purpose was to allow web developers to seemingly build cross-platform (hybrid) web/desktop applications using web technologies. I do not understand why this is macOS only right now, especially considering that anyone can access the web application using this link [1].

[1] https://sad1mc4oiy5wegwo4aslk218.netlify.app

Re: Design tool for easy (and interactive) 3D web experiences: Spline

#3

Good work! I will recommend this app to our designers. There is something I don’t understand, though. The website says, “Download for macOS. Windows version coming soon!”. Why? The entire application is a website with an Electron wrapper. I thought Electron’s purpose was to allow web developers to seemingly build cross-platform (hybrid) web/desktop applications using web technologies. I do not understand why this is…

Thanks for sharing the app link. I was thinking a similar thing: "if it's for the web, why can't I run it in my web browser?" But I can!

Re: Design tool for easy (and interactive) 3D web experiences: Spline

#4

Good work! I will recommend this app to our designers. There is something I don’t understand, though. The website says, “Download for macOS. Windows version coming soon!”. Why? The entire application is a website with an Electron wrapper. I thought Electron’s purpose was to allow web developers to seemingly build cross-platform (hybrid) web/desktop applications using web technologies. I do not understand why this is…

I do not understand why this is macOS only right now, especially considering that anyone can access the web application using this link.

There are still cross-platform differences even when you use Electron. Heck, there's differences when you just use Chrome as a normal browser. For example, the delta value of a mousewheel scroll event when the user is holding down their meta key (ctrl or cmd) can be very different between Windows and OSX depending on the input device. There are differences between Windows Display Scaling for high pixel density screens on Windows and the scaling on OSX for Retina devices. And so on. They're problems right on the edge of app development so they're hard to find and hard to fix. You should not just write an app using browser tech and assume the browser will make it exactly the same on every OS. Until you've tested and debugged on a platform you shouldn't say you support it.

Re: Design tool for easy (and interactive) 3D web experiences: Spline

#5
Product looks great and I look forward to working with it, but they should think about how to solve the drag-trap on mobile for these types of experiences. I literally had to scroll by touching my finger on the top menu and flicking. Google maps eventually move to a two finger drag on mobile to fix this...

Re: Design tool for easy (and interactive) 3D web experiences: Spline

#7

Good work! I will recommend this app to our designers. There is something I don’t understand, though. The website says, “Download for macOS. Windows version coming soon!”. Why? The entire application is a website with an Electron wrapper. I thought Electron’s purpose was to allow web developers to seemingly build cross-platform (hybrid) web/desktop applications using web technologies. I do not understand why this is…

Yes I'd also advocate for a browser version (spline results in the trailer video look stunning) ;)

Right now I am using the minimal three js web editor. Mostly for gltf export of hand drawn models.

https://threejs.org/editor/

Re: Design tool for easy (and interactive) 3D web experiences: Spline

#9

Good work! I will recommend this app to our designers. There is something I don’t understand, though. The website says, “Download for macOS. Windows version coming soon!”. Why? The entire application is a website with an Electron wrapper. I thought Electron’s purpose was to allow web developers to seemingly build cross-platform (hybrid) web/desktop applications using web technologies. I do not understand why this is…

how'd you even find this link?

Re: Design tool for easy (and interactive) 3D web experiences: Spline

#10
Why oh why do we need to download it? :( You can use the new File System Access API[0] (available in Chrome and Edge for now) if you need disk access. Some big applications are already using it, like Construct 3.[1]

[0] https://web.dev/file-system-access/

[1] https://news.ycombinator.com/item?id=24419266

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