Anarch: Super small public domain no-dependency from-scratch suckless Doom clone
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Re: Anarch: Super small public domain no-dependency from-scratch suckless Doom clone
#2I'm sure violence against robots will be unacceptable in 10 years. Or even now:
https://www.dailymail.co.uk/sciencetech/article-2955544/Woul...
Re: Anarch: Super small public domain no-dependency from-scratch suckless Doom clone
#3The title is "portable suckless [...] 90s-style Doom clone", however, in the technical details, it's specified that "this is my custom engine (raycastlib) based on raycasting, a technique used in Wolf3D engine, but it's improved, e.g. supporting multiple levels of floor and ceiling, so that the visual result is something between Wolf3D and Doom".
I don't think a that an improved raycasting engine qualifies as Doom-clone (in fact, this is the reason why the project is considerably less resource-intensive than Doom). If the project qualified itself as "Improved Wolfenstein engine", it'd probably get no attention.
It's admirable though that they released the assets with a very permissive license.
> a different, better direction than which the mainstream technology is taking, though this involves taking some steps back to before the things started to go wrong
There's definitely a significant self-absorption in this project. Modern mainstream gaming experience is different - not wrong - compared to what it was in the 90s; gamers looking for the 90s experience can still find modern retro-styled games. Also, it's not like everything from the 90s was gold. I actually do enjoy both AAA and indie FPSs.
> ["modern" programming (C++17, Rust, OOP etc.) or "advanced" engines] is an extremely bad choice for building long-lasting, accessible programs. New languages are a product of capitalism, evolved by the markets to serve corporations to make quick profit, not fulfilling the values that are good for the people.
I didn't read long enough to understand if this is a satire or not.
Re: Anarch: Super small public domain no-dependency from-scratch suckless Doom clone
#4This project is not exactly what it promises. The title is "portable suckless [...] 90s-style Doom clone", however, in the technical details, it's specified that "this is my custom engine (raycastlib) based on raycasting, a technique used in Wolf3D engine, but it's improved, e.g. supporting multiple levels of floor and ceiling, so that the visual result is something between Wolf3D and Doom". I don't think a that an i…
I'm afraid it might not be satire at all judging from the author's other writings:
https://gitlab.com/drummyfish/my_writings/-/blob/master/capi...
Re: Anarch: Super small public domain no-dependency from-scratch suckless Doom clone
#5This project is not exactly what it promises. The title is "portable suckless [...] 90s-style Doom clone", however, in the technical details, it's specified that "this is my custom engine (raycastlib) based on raycasting, a technique used in Wolf3D engine, but it's improved, e.g. supporting multiple levels of floor and ceiling, so that the visual result is something between Wolf3D and Doom". I don't think a that an i…
ALso, they really shouldn't claim "Doom clone" when their game is, technically, much worse than doom in many ways, when one of their major arguments is other games are "made wrong".
Re: Anarch: Super small public domain no-dependency from-scratch suckless Doom clone
#6"... attempts to avoid possible cultural dependencies and barriers (enemies are only robots, no violence on living beings)." I'm sure violence against robots will be unacceptable in 10 years. Or even now: https://www.dailymail.co.uk/sciencetech/article-2955544/Woul...
Like this game and the art project, but the ideas like "no violence on living beings" (see the FAQ for more nonsense) seems pretty misguided.
Re: Anarch: Super small public domain no-dependency from-scratch suckless Doom clone
#7https://digiplay-gaming.itch.io/brawlbots
UE4 compiled to WebGL 2. The payload itself is a massive binary. My bias is still toward optimized WebGL 2 beating SDL 2 via emscriten. But that requires a deeper drive to demonstrate. Still, it's nice to have choices. And I think what we are seeing is definitely near native, AAA quality for web games which is exciting!
Re: Anarch: Super small public domain no-dependency from-scratch suckless Doom clone
#8Appreciate the open nature of the project. But this is sort of what state of the art web fps looks in 2020 ;) https://digiplay-gaming.itch.io/brawlbots UE4 compiled to WebGL 2. The payload itself is a massive binary. My bias is still toward optimized WebGL 2 beating SDL 2 via emscriten. But that requires a deeper drive to demonstrate. Still, it's nice to have choices. And I think what we are seeing is definitely near…
GTA V is the only modern game I’ve played which appears to have kept the fun bit intact.
Re: Anarch: Super small public domain no-dependency from-scratch suckless Doom clone
#9Appreciate the open nature of the project. But this is sort of what state of the art web fps looks in 2020 ;) https://digiplay-gaming.itch.io/brawlbots UE4 compiled to WebGL 2. The payload itself is a massive binary. My bias is still toward optimized WebGL 2 beating SDL 2 via emscriten. But that requires a deeper drive to demonstrate. Still, it's nice to have choices. And I think what we are seeing is definitely near…
If you target GLES3, you can have the speed benefits of both.
Re: Anarch: Super small public domain no-dependency from-scratch suckless Doom clone
#10This project is not exactly what it promises. The title is "portable suckless [...] 90s-style Doom clone", however, in the technical details, it's specified that "this is my custom engine (raycastlib) based on raycasting, a technique used in Wolf3D engine, but it's improved, e.g. supporting multiple levels of floor and ceiling, so that the visual result is something between Wolf3D and Doom". I don't think a that an i…
I don't think it is satire, but if the author reads this, one first reading it really seems like they want to get people to hate them, but I don't think they do. ALso, they really shouldn't claim "Doom clone" when their game is, technically, much worse than doom in many ways, when one of their major arguments is other games are "made wrong".
Didn’t read it like that at all. I just read someone explaining their principles and how it relates to something they make.