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World of Warcraft 9.0.2 client runs natively on Apple Silicon

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Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#3

Wow, I'm surprised! Great job Blizz Blizzard has always been good at supporting Mac's, even going back as far as Warcraft 3.

Thankfully long before that. I recall Diablo 1 was released for Mac OS (9?) only a few weeks/months after PC, and Warcraft I and II had full Mac Support!

Too bad the GPU race has left Macs in the dust.

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#5

Wow, I'm surprised! Great job Blizz Blizzard has always been good at supporting Mac's, even going back as far as Warcraft 3.

Except for Overwatch, RIP. Also Diablo 3 has always run terribly on MacOS. Pretty much only WoW runs decently. Maybe Starcraft 2 used to be okay but it since became way worse.

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#6
This is why Windows on ARM has largely been doomed while Mac on ARM will immediately succeed: Apple told its partners that this is the future of the Mac and expected them to deliver if they intended to continue to be on Apple platforms.

Microsoft has constantly and aggressively failed to commit. Be it to Mobile or ARM or HoloLens or whatever. They simply haven't made it clear that supporting their new platforms is compulsory/expected, and consequently, most vendors have simply passed on supporting them.

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#8
For anyone out of the loop: Blizzard is a dead, dead company for many reasons, some political, most game-related, all stemming from mismanagement.

Yes, they make money now, but their IPs have lost the goodwill they once had with their customers. I’ll hold my excrement until I see a similar announcement from Epic.

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#9
post #3

Wow, I'm surprised! Great job Blizz Blizzard has always been good at supporting Mac's, even going back as far as Warcraft 3.

Thankfully long before that. I recall Diablo 1 was released for Mac OS (9?) only a few weeks/months after PC, and Warcraft I and II had full Mac Support! Too bad the GPU race has left Macs in the dust.

Diablo was released for PC in January 1997, and didn't show up on Mac until May 1998. StarCraft had a similar delay (March 1998 to March 1999).

All three WarCraft games were simultaneous releases for Windows and Mac OS, though.

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#10

This is why Windows on ARM has largely been doomed while Mac on ARM will immediately succeed: Apple told its partners that this is the future of the Mac and expected them to deliver if they intended to continue to be on Apple platforms. Microsoft has constantly and aggressively failed to commit. Be it to Mobile or ARM or HoloLens or whatever. They simply haven't made it clear that supporting their new platforms is co…

I think we'd see a serious boom in Windows on ARM if ARM vendors had a performance benefit to offer and Microsoft implemented a backwards compatibility layer as Apple has in this case. The difference here is in the offering. Microsoft was making a tablet offering where they're just not competitive with no ability to use x86 software while Apple here is offering much more - backwards compatible and all.

Until then there's just no reason to bother with ARM and vendors and users alike can see that.

Only recently has Microsoft announced a backwards compatibility layer, if we can see some hardware vendors step up to Apple levels of performance, there might be a serious shot now: https://www.extremetech.com/computing/315733-64-bit-x86-emul...

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