A first time iPhone developer's tea-filled journey.
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A first time iPhone developer's tea-filled journey.
1–10 of 11 posts
Re: A first time iPhone developer's tea-filled journey.
#2Re: A first time iPhone developer's tea-filled journey.
#3Re: A first time iPhone developer's tea-filled journey.
#4Re: A first time iPhone developer's tea-filled journey.
#5It's such a cool app, but as I've asked the developer before, I wish they would make something similar for coffee.
Re: A first time iPhone developer's tea-filled journey.
#6It's interesting to hear a first-hand account of the development phase. Of all the things that could cause a snag, you wouldn't think the brewing screen (essentially a fancy "please wait" screen) would be the one. It seems like there would be more pressing issues at hand, but perhaps I am severely over-estimating the complexity and difficulties in developing an iPhone app...
Rather, it seems like it presented a design conundrum, to which the developer paid great attention before making a difficult decision to scrap the cellular automata idea that he was in love with.
Re: A first time iPhone developer's tea-filled journey.
#7It's such a cool app, but as I've asked the developer before, I wish they would make something similar for coffee.
I guess someone could, but I think there wouldn't be much need for an app on how to make coffee, then there is for tea? Well if someone has a cool concept, send me a message, I could code it up!
Re: A first time iPhone developer's tea-filled journey.
#8Earlier quoted context omitted.
I guess someone could, but I think there wouldn't be much need for an app on how to make coffee, then there is for tea? Well if someone has a cool concept, send me a message, I could code it up!
Speaking as a denizen of the US, making coffee is more complex than we've been socialized to think in N. America. We've been socialized to accept the mediocre result of stale grounds and water that's too cool. (Which makes for an easier time dealing with UL)
Re: A first time iPhone developer's tea-filled journey.
#9It's interesting to hear a first-hand account of the development phase. Of all the things that could cause a snag, you wouldn't think the brewing screen (essentially a fancy "please wait" screen) would be the one. It seems like there would be more pressing issues at hand, but perhaps I am severely over-estimating the complexity and difficulties in developing an iPhone app...
It didn't sound to me like the please-wait screen presented any development difficulty. Rather, it seems like it presented a design conundrum, to which the developer paid great attention before making a difficult decision to scrap the cellular automata idea that he was in love with.
Re: A first time iPhone developer's tea-filled journey.
#10It's such a cool app, but as I've asked the developer before, I wish they would make something similar for coffee.