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Ask HN: Realistic space colonization video game

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Ask HN: Realistic space colonization video game

#1
Space colonization may start in the next years, it seems we have most technology to do it.

As a management video-game fan, I feel I ABSOLUTELY WANT a game where I can build my space program and my lunar / mars / space / asteroid base with realistic technologies, carefully selecting what I put in the few tons of payloads on the rare rockets I can afford and optimizing the architecture of my bases to shield astronauts for radiation...

Current games are too far in the future, in my opinion cutting the fun.

Do you feel the same ?

If so, would you be ready to support building such a game through a kickstarter campaign, or just buying the game when ready ? Would you play such a game on a computer, tablet or mobile ?

Re: Ask HN: Realistic space colonization video game

#4
post #2

Very few people want realism in fantasy, because it is too limited. You play game, because you want to experience something you can't see, do or imagine your-self in. Real life is boring :)

Realism in fantasy, sure. Realism in S-F? Absolutely not! Start off with omni-present micro/nano/atto bots and proceed from this point anywhere you'd like.

Re: Ask HN: Realistic space colonization video game

#7

Try Aurora 4x http://aurora2.pentarch.org/index.php . It's probably the closest to "real" and "fun" as you can get. Not that detailed as you speak, but as already mentioned by others - in reality, space is really really big and really really boring.

I strongly second Aurora. This is about as close as it gets to a good fun simulation.

Re: Ask HN: Realistic space colonization video game

#9
post #2

Very few people want realism in fantasy, because it is too limited. You play game, because you want to experience something you can't see, do or imagine your-self in. Real life is boring :)

Realism in fantasy, sure. Realism in S-F? Absolutely not! Start off with omni-present micro/nano/atto bots and proceed from this point anywhere you'd like.

That's pretty fun too (Rudy Rucker fan reporting for duty) but the complete lack of restriction can sometimes limit the creativity too, since creativity is often about solutions to problems, and for most problems to exist, there need to be constraints.

There's a good deal to be said for realist-ish sci-fi, as long as things are internally consistent, and there are some constraints to help both give interesting structures to the universe and society and to drive the plot forward.

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