Collision Detection (2015)
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Collision Detection (2015)
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Re: Collision Detection (2015)
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#4Very nice! A very good resource on collision detection is the book by Christer Ericson (2005). However it is more geared towards c++ realtime games. https://realtimecollisiondetection.net/ I appreciate this nice site too.
Re: Collision Detection (2015)
#5Very nice! A very good resource on collision detection is the book by Christer Ericson (2005). However it is more geared towards c++ realtime games. https://realtimecollisiondetection.net/ I appreciate this nice site too.
It's also the only algorithms book I've found that actually has a whole section on how to write cache aware algorithms, pure gold.
Re: Collision Detection (2015)
#6Is it a premature optimization these days?
Re: Collision Detection (2015)
#71. Off-axis rectangles, which are common for things like fighting games
2. Efficient convex polygon to convex polygon collision (GJK being the most popular algorithm), which is sort of the “most general” 2d collision detection problem.
Re: Collision Detection (2015)
#8I've always defaulted to squaring the radii for circle collision to avoid the sqrt. Is it a premature optimization these days?
Re: Collision Detection (2015)
#9An intro is nice, but this is like writing about sorting and only showing bubble sort.