Pac-Man Maze Generation
shaunlebron.github.io
Pac-Man Maze Generation
1–7 of 7 posts
Re: Pac-Man Maze Generation
#2https://gameinternals.com/understanding-pac-man-ghost-behavi...
Re: Pac-Man Maze Generation
#3Re: Pac-Man Maze Generation
#4Not nearly as hard of a problem, but I built a maze on a Minecraft server for my kids, and used an online random maze generator as a reference. I realized the walls in the generated maze were thin lines of 0 thickness whereas the maze in Minecraft needed to have walls of 1 block thickness. It wasn't hard to redraw the maze by hand with non-zero width walls, but interestingly I had no choice but to redraw it because I…
Re: Pac-Man Maze Generation
#5While reading I thought the approach seemed overly complex, but the results are very nice.
Re: Pac-Man Maze Generation
#6See also 2010 article about Pac-Man Ghost behaviour, its suprisingly complex for 1980, and each of the four ghosts have slightly different behaviour https://gameinternals.com/understanding-pac-man-ghost-behavi...
Re: Pac-Man Maze Generation
#7Not nearly as hard of a problem, but I built a maze on a Minecraft server for my kids, and used an online random maze generator as a reference. I realized the walls in the generated maze were thin lines of 0 thickness whereas the maze in Minecraft needed to have walls of 1 block thickness. It wasn't hard to redraw the maze by hand with non-zero width walls, but interestingly I had no choice but to redraw it because I…
Wouldn’t a doubling of all squares (and replacement of one of those with a block where walls existed) do it? (It’s not clear that you could totally reliably do that in your head while doing whatever other editing/creation task was needed, but the naive algorithm seems pretty straightforward.)