Show HN: O'Doyle Rules – a new rules engine for Clojure
1–10 of 21 posts
Re: Show HN: O'Doyle Rules – a new rules engine for Clojure
#2Zach shows how a simple RPG game is implemented with play-cljc and odoyle-rules
Re: Show HN: O'Doyle Rules – a new rules engine for Clojure
#3Re: Show HN: O'Doyle Rules – a new rules engine for Clojure
#4Re: Show HN: O'Doyle Rules – a new rules engine for Clojure
#5I hope I'm not the only one here old enough to get the reference in the engine's name.
Re: Show HN: O'Doyle Rules – a new rules engine for Clojure
#6I hope I'm not the only one here old enough to get the reference in the engine's name.
Re: Show HN: O'Doyle Rules – a new rules engine for Clojure
#7Best video to see how this rules engine work would be to watch the following video: https://www.youtube.com/watch?v=6_mDiH5_hSc Zach shows how a simple RPG game is implemented with play-cljc and odoyle-rules
Am I correct that there’s a very large overlap between rule engines and workflow engines, and one could use a rule engine like this to implement workflows?
Re: Show HN: O'Doyle Rules – a new rules engine for Clojure
#8Best video to see how this rules engine work would be to watch the following video: https://www.youtube.com/watch?v=6_mDiH5_hSc Zach shows how a simple RPG game is implemented with play-cljc and odoyle-rules
Thanks for sharing, I’m ashamed to admit that I never really “got” these rule engines, but seeing this example finally made things click for me. Am I correct that there’s a very large overlap between rule engines and workflow engines, and one could use a rule engine like this to implement workflows?
State machine manages the workflow, rule engine determines which transitions to execute?
Maybe that is overkill, but I've been trying to build a model in my head on how to model complex business processes.
Re: Show HN: O'Doyle Rules – a new rules engine for Clojure
#9Re: Show HN: O'Doyle Rules – a new rules engine for Clojure
#10I hope I'm not the only one here old enough to get the reference in the engine's name.