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macOS is required to develop – no questions asked

fanfario.com

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Re: macOS is required to develop – no questions asked

#4
The tribalism is stupid and it annoys me a bit. I understand it though in an operating system landscape space, let me explain why.

When it comes to developers time, it is zero sum. People who work on our non-preferred platform take time and energy away from our preferred platform. Nowhere is this more evident than video games which essentially require one (paid/opaque/proprietary) operating system.

It’s also zero sum in our own minds. If we are expected to understand our tools (which is a fair ask) is it better to have 2 tools or 50 tools? Those 50 tools all attempting to be the same thing but in only slightly different ways and the main differentiator being what is developed on the platform.

FWIW I would consider myself a bit of a Linux zealot, but I use a Mac at work and I Parsec into a windows machine purely for visual studio. For me computers (And operating systems) are a tool, but I cannot deny the overhead when switching, the change in hot keys, in basic commands and available features always causes more friction than if I was working with _just_ Linux or _just_ macos and so on.

Re: macOS is required to develop – no questions asked

#5
Oh what I would give for Xcode on Windows. I develop crossplatform apps using Flutter, and I am 99% of my time using Android Studio on Windows, and if I want to publish on iOS I have to use a Mac just to sign my app.. Nothing else pretty much, since it is all one codebase for 2 platforms.

It does become pretty irritating trying to adapt to these "closed" platforms, especially when I fail to see how benefical is a move like that for consumers, except for monetary purposes for Apple.

I want Apple to convince devs to use Macs for development purely because of the features and experience it provides, not because it closes it's platform and says "You cannot develop for iOS unless you cash out $2000 for our laptop".

Re: macOS is required to develop – no questions asked

#7

Oh what I would give for Xcode on Windows. I develop crossplatform apps using Flutter, and I am 99% of my time using Android Studio on Windows, and if I want to publish on iOS I have to use a Mac just to sign my app.. Nothing else pretty much, since it is all one codebase for 2 platforms. It does become pretty irritating trying to adapt to these "closed" platforms, especially when I fail to see how benefical is a mov…

I know, the requirements for a Mac just to publish your app ALSO for iOS is a bit exhausting. Cordova or Flutter are pretty cool environments to write once and deploy every... wait, need to fire up the mac...

Re: macOS is required to develop – no questions asked

#8
post #4

The tribalism is stupid and it annoys me a bit. I understand it though in an operating system landscape space, let me explain why. When it comes to developers time, it is zero sum. People who work on our non-preferred platform take time and energy away from our preferred platform. Nowhere is this more evident than video games which essentially require one (paid/opaque/proprietary) operating system. It’s also zero sum…

That is totally true and I was just pointing out, that bashing the other system is not OK, just because you want to minimize your overhead. Windows might be the inferior platform or not for a specific purpose. But talking bad about the neighbor, because you dislike his house color is not something I want to have in our dev community (/personal opinion).