Using the Monte Carlo Tree Search Algorithm in an AI to Beat 2048
1–8 of 8 posts
Re: Using the Monte Carlo Tree Search Algorithm in an AI to Beat 2048
#2I was making something with a actor-critic with MCTS that can assess the board position as well.
Re: Using the Monte Carlo Tree Search Algorithm in an AI to Beat 2048
#3Re: Using the Monte Carlo Tree Search Algorithm in an AI to Beat 2048
#4I think the title is a bit misleading, this is a classic Monte Carlo method, but not MCTS per se. There is no tree structure built, but simply in the current state simulations are run for each action and the best one is picked.
Re: Using the Monte Carlo Tree Search Algorithm in an AI to Beat 2048
#5Re: Using the Monte Carlo Tree Search Algorithm in an AI to Beat 2048
#6I think the title is a bit misleading, this is a classic Monte Carlo method, but not MCTS per se. There is no tree structure built, but simply in the current state simulations are run for each action and the best one is picked.
I agree, this article is well explained but it's not MCTS. To be more accurate, this is Monte Carlo, and here it is applied to search the tree of game turn possibilities and doing stats on it. But Monte-Carlo Tree Search is a "reserved" name of a specific algorithm, involving more than what is done in the article : some kind of caching, and some optimisations. In fact, it would be a great addition to this article to…
Re: Using the Monte Carlo Tree Search Algorithm in an AI to Beat 2048
#7I think the title is a bit misleading, this is a classic Monte Carlo method, but not MCTS per se. There is no tree structure built, but simply in the current state simulations are run for each action and the best one is picked.
— Gabriel
Re: Using the Monte Carlo Tree Search Algorithm in an AI to Beat 2048
#8I was surprised how article is easy to understand and then I figured out the author is high school student. Impressive knowledge and skills for your age.
— Gabriel