Show HN: Pterodactyl – A self-hosted UI for hosting game servers with Docker
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Re: Show HN: Pterodactyl – A self-hosted UI for hosting game servers with Docker
#2When I first started the project back in 2015 I made the decision to use NodeJS to build the control software that ran on all of the server nodes. However, that quickly ended up causing a lot of pain points, and generally being an inefficient beast of spaghetti code. Not to mention the deployment process was fairly involved for people who were quite new to running servers, and it often broke in mysterious or confusing ways for the less technologically inclined.
Back at the end of 2017 and start of 2018 I made the decision to begin a rewrite of that control software in Go. It took quite awhile to find the time to a.) learn go and b.) then rewrite an entire working chunk of software in it. Overall though I'm super happy with that has been built, and as Pterodactyl 1.0 runs through its release candidates I'm already seeing significant improvement in the deployment, running, and debugging of the software.
Would love to hear your thoughts!