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Worms Armageddon 3.8

worms2d.info

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Re: Worms Armageddon 3.8

#7

Worms Armageddon maintainer here, AMA :) Here is a somewhat more nicely formatted list of highlights: https://worms2d.info/Worms_Armageddon_3.8_Features

What's the motivation behind continually updating such an old, albeit very fun, game?

Re: Worms Armageddon 3.8

#8

Worms Armageddon maintainer here, AMA :) Here is a somewhat more nicely formatted list of highlights: https://worms2d.info/Worms_Armageddon_3.8_Features

I bought the game when it was first released and I loved it. May I ask how come you are still working on the game? Out of sheer love for it? Did you work on the "original" codebase before becoming a maintainer?

Re: Worms Armageddon 3.8

#9
Do you think anyone will write a web-based version of Worms? Multiplayer, in the browser. It seems like it would be hugely popular.

You could even turn websites themselves into arenas to battle in. :) Imagine blowing up a hacker news comment.

Re: Worms Armageddon 3.8

#10
post #8

Worms Armageddon maintainer here, AMA :) Here is a somewhat more nicely formatted list of highlights: https://worms2d.info/Worms_Armageddon_3.8_Features

I bought the game when it was first released and I loved it. May I ask how come you are still working on the game? Out of sheer love for it? Did you work on the "original" codebase before becoming a maintainer?

> May I ask how come you are still working on the game? Out of sheer love for it?

Yes, for the game and its community. After so many years of playing the game and being part of the community, it is now an inextricable part of ourselves.

> Did you work on the "original" codebase before becoming a maintainer?

No; I started playing Worms World Party maybe around 2004. In 2006 I started writing third-party add-ons for the game, and I had been given a copy of the source code so I could continue maintaining it alongside Deadcode (David Ellsworth, the first maintainer).

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