Writing a winning 4K intro in Rust
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Writing a winning 4K intro in Rust
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Re: Writing a winning 4K intro in Rust
#2I always feel like I missed out on something transcendental. I think I would have leaned a huge amount. Instead I had to settle with hacking NewDOS/80 binaries.
I have a huge amount of technical respect for the people who do this stuff.
Re: Writing a winning 4K intro in Rust
#3Re: Writing a winning 4K intro in Rust
#4I learned programming on the TRS80, and didn’t know about the demo scene until I was already too busy with other parts of my life; I think I first saw a demo on the Amiga. I always feel like I missed out on something transcendental. I think I would have leaned a huge amount. Instead I had to settle with hacking NewDOS/80 binaries. I have a huge amount of technical respect for the people who do this stuff.
Re: Writing a winning 4K intro in Rust
#5Re: Writing a winning 4K intro in Rust
#6Kinda surprised about iterators not getting optimized so well. Even in higher-level languages, this is a commonly utilized optimization opportunity - e.g. the C# compiler will replace a foreach-loop over an array with an identical (but faster) for-loop.
Re: Writing a winning 4K intro in Rust
#7Re: Writing a winning 4K intro in Rust
#8TIL: about the Demoscene[1], "an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audio-visual presentations. The purpose of a demo is to show off programming, visual art, and musical skills. Demos and other demoscene productions are shared at festivals known as demoparties, voted on by those who attend, and released online." […
I'm glad these venerable computers live on.
Re: Writing a winning 4K intro in Rust
#9I learned programming on the TRS80, and didn’t know about the demo scene until I was already too busy with other parts of my life; I think I first saw a demo on the Amiga. I always feel like I missed out on something transcendental. I think I would have leaned a huge amount. Instead I had to settle with hacking NewDOS/80 binaries. I have a huge amount of technical respect for the people who do this stuff.
There were only two types of programming that intimidated me so much I wouldn't even try: people writing languages from scratch and the demo scene people. I just sat back and said "nope, I'll never get there."
Re: Writing a winning 4K intro in Rust
#10A while back the same happened to pouet (https://twitter.com/pouetdotnet/status/1249453524758528000).
Demoscene stuff seems to be good at triggering the filters :)