Godot 4.0 gets SDF based real-time global illumination
godotengine.org
Godot 4.0 gets SDF based real-time global illumination
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Re: Godot 4.0 gets SDF based real-time global illumination
#2That’s interesting. Since this is all open source I guess Epic could potentially benefit from this... It’s nice to see they funded another engine.
Re: Godot 4.0 gets SDF based real-time global illumination
#3> Tim Sweeney and Epic Games for their confidence in helping us finance our research via Epic Megagrant. That’s interesting. Since this is all open source I guess Epic could potentially benefit from this... It’s nice to see they funded another engine.
Re: Godot 4.0 gets SDF based real-time global illumination
#4> Tim Sweeney and Epic Games for their confidence in helping us finance our research via Epic Megagrant. That’s interesting. Since this is all open source I guess Epic could potentially benefit from this... It’s nice to see they funded another engine.
Re: Godot 4.0 gets SDF based real-time global illumination
#5Re: Godot 4.0 gets SDF based real-time global illumination
#6> Tim Sweeney and Epic Games for their confidence in helping us finance our research via Epic Megagrant. That’s interesting. Since this is all open source I guess Epic could potentially benefit from this... It’s nice to see they funded another engine.
Unity is currently the dominating engine among mobile games and 2D games.
Re: Godot 4.0 gets SDF based real-time global illumination
#7> Tim Sweeney and Epic Games for their confidence in helping us finance our research via Epic Megagrant. That’s interesting. Since this is all open source I guess Epic could potentially benefit from this... It’s nice to see they funded another engine.
I could see funding open source that is complementary or, perhaps better, something your competitor makes money on. But this?
I was looking into Unreal for my next project, but Godot looks amazing. And they won't take a cut of my profits. It might do everything I need.
Re: Godot 4.0 gets SDF based real-time global illumination
#8> Tim Sweeney and Epic Games for their confidence in helping us finance our research via Epic Megagrant. That’s interesting. Since this is all open source I guess Epic could potentially benefit from this... It’s nice to see they funded another engine.
> ...and Tim Sweeney and Epic Games for their confidence in helping us finance our research via Epic Megagrant. This new technique was developed entirely in the open and implemented under MIT license, so anyone can take it for using in their own engines and games.
So there you go. Whatever Godot devs do, it's MIT and anyone can take. Epic gets an agile engine/team to do the research, and once a viable implementation exists they can analyze it and see it it's implementable within UE, should they want to.
Of course, I write this without knowing if Unreal Engine has SDF Global Illumination. Maybe they already have it, but wanted to finance a new alternative to compare against their own.
Re: Godot 4.0 gets SDF based real-time global illumination
#9> Tim Sweeney and Epic Games for their confidence in helping us finance our research via Epic Megagrant. That’s interesting. Since this is all open source I guess Epic could potentially benefit from this... It’s nice to see they funded another engine.
Why would Epic put money into an open source competitor? I could see funding open source that is complementary or, perhaps better, something your competitor makes money on. But this? I was looking into Unreal for my next project, but Godot looks amazing. And they won't take a cut of my profits. It might do everything I need.
Re: Godot 4.0 gets SDF based real-time global illumination
#10> Tim Sweeney and Epic Games for their confidence in helping us finance our research via Epic Megagrant. That’s interesting. Since this is all open source I guess Epic could potentially benefit from this... It’s nice to see they funded another engine.
Well, in the same paragraph it goes on to say: > ...and Tim Sweeney and Epic Games for their confidence in helping us finance our research via Epic Megagrant. This new technique was developed entirely in the open and implemented under MIT license, so anyone can take it for using in their own engines and games. So there you go. Whatever Godot devs do, it's MIT and anyone can take. Epic gets an agile engine/team to do…