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Dungeon Scrawl: Old school maps in minutes

dungeonscrawl.com

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Re: Dungeon Scrawl: Old school maps in minutes

#2
Gave it a spin. UI is pretty clean, good landing page and neat that it can do isometric as well. Love the path tool. Wish there were dedicated Undo/Redo buttons in the top bar. Only bug I found was that if you use the menu item to 'rough it up', ctrl+z undoes the rough up and the last item you created.

Re: Dungeon Scrawl: Old school maps in minutes

#3
The "old school" style they're advertising is mostly based off of Dyson Logo's maps. I think it's interesting that this seem to come out after Dyson started teasing a similar program for his Patreon subscribers. On one hand, it's a great looking piece of software, but it feels a little scummy to write software that heavily leans on Dyson's style and then directly compete with him.

Re: Dungeon Scrawl: Old school maps in minutes

#4

The "old school" style they're advertising is mostly based off of Dyson Logo's maps. I think it's interesting that this seem to come out after Dyson started teasing a similar program for his Patreon subscribers. On one hand, it's a great looking piece of software, but it feels a little scummy to write software that heavily leans on Dyson's style and then directly compete with him.

Is this somehow distinctive from Dragon Magazine / Dungeon Magazine from the late 80s in a way I'm not seeing? Or eg. the various TSR boxed settings with dungeons?

Re: Dungeon Scrawl: Old school maps in minutes

#5
post #4

The "old school" style they're advertising is mostly based off of Dyson Logo's maps. I think it's interesting that this seem to come out after Dyson started teasing a similar program for his Patreon subscribers. On one hand, it's a great looking piece of software, but it feels a little scummy to write software that heavily leans on Dyson's style and then directly compete with him.

Is this somehow distinctive from Dragon Magazine / Dungeon Magazine from the late 80s in a way I'm not seeing? Or eg. the various TSR boxed settings with dungeons?

That cross-hatching-in-the-walls thing is fairly distinct, and I saw it immediately on Dyson's blog but not on a quick survey of old Dragon/Dungeon maps. That said, Dyson is clearly going for that aesthetic mostly, so it could be convergent evolution, and I'm hardly up to date on current styles for maps in other places.

Re: Dungeon Scrawl: Old school maps in minutes

#8
My dad has always talked about how much he loved having to draw his own maps for games like Labyrinth [0] and Asylum [1]. He just recently played Breath of the Wild and while he loved it, he mentioned how cool it would be to have to draw the map there.

I love the spirit in this, great job!

[0] https://en.wikipedia.org/wiki/Labyrinth_(1980_video_game) [1] https://en.wikipedia.org/wiki/Asylum_(1981_video_game)

Re: Dungeon Scrawl: Old school maps in minutes

#9
post #4

The "old school" style they're advertising is mostly based off of Dyson Logo's maps. I think it's interesting that this seem to come out after Dyson started teasing a similar program for his Patreon subscribers. On one hand, it's a great looking piece of software, but it feels a little scummy to write software that heavily leans on Dyson's style and then directly compete with him.

Is this somehow distinctive from Dragon Magazine / Dungeon Magazine from the late 80s in a way I'm not seeing? Or eg. the various TSR boxed settings with dungeons?

I never read those magazines and I can't say I'm an expert on dungeon map styles, but it's the hatching done in the dungeon walls that Dyson is known for (e.g., https://dysonlogos.blog/2011/09/03/dungeon-doodles-a-crossha...).

It looks like the person that made this program started playing around with the idea May 9 (https://twitter.com/probabletrain/status/1259172635776294912) a day after Dyson started tweeting about his program (https://twitter.com/DysonLogos/status/1258797586464542723).

I think Dyson's program is just a Photoshop extension and Dungeon Scrawl looks way more powerful, but it's worth pointing out the very similar timelines and styles.

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