Deus Ex at 20: The oral history of a pivotal PC game
rockpapershotgun.com
Deus Ex at 20: The oral history of a pivotal PC game
1–10 of 129 posts
Re: Deus Ex at 20: The oral history of a pivotal PC game
#2Re: Deus Ex at 20: The oral history of a pivotal PC game
#3The rest of the game is an absolute marvel of design. Even for a modern game the level design and depth of the story is remarkable. The game doesn't even look half bad if you install modern texture packs. It's a shame that the themes of the original were dumbed down significantly in the sequel.
I started another play through recently exactly for this reason:
> Smith: Deus Ex and Dishonored both involve a plague, and they both involve powerful, corrupt elites turning the disenfranchised against each other. When some states discouraged the wearing of masks or sheltering in place, somebody inevitably linked me the opening cinematic. ‘Why contain it? Let the bodies pile up in the streets’.
Re: Deus Ex at 20: The oral history of a pivotal PC game
#4I really hope they will make a remake of the originals. I loved Deus Ex: Human Revolution when it was out, but it’s a challenges to enjoy older games most of the time.
Re: Deus Ex at 20: The oral history of a pivotal PC game
#5The gameplay is clunky now in comparison to modern gaming, but the story is still one of the most compelling in the field.
Agree with the above -- would love to see it remade using modern engine.
Re: Deus Ex at 20: The oral history of a pivotal PC game
#6> ‘Just run the studio, we’ll pay the bills and keep you isolated from anything that’s happening up here in Dallas’.
I don't think this can happen today and I also believe this is the reason we don't see anything close to the original Deus Ex.
Re: Deus Ex at 20: The oral history of a pivotal PC game
#7Like most people today, I attempted to get into the game a few dozen times until I finally was able to get past the first level "my own way" that didn't rely on the really finicky stealth mechanics (specifically using a GEP gun to destroy the robot, then walking through the front door). The rest of the game is an absolute marvel of design. Even for a modern game the level design and depth of the story is remarkable.…
Is it finicky? The stealth system is very basic and based on line-of-sight and sound (for human enemies). As long as you aren't running, it's actually incredibly trivial to stealth through levels without being seen. Even the bots aren't really a problem, since they have static patrol paths and limited line of sight.
Re: Deus Ex at 20: The oral history of a pivotal PC game
#8I really hope they will make a remake of the originals. I loved Deus Ex: Human Revolution when it was out, but it’s a challenges to enjoy older games most of the time.
I feel the same. I want to play the originals, but they are just so clunky and even the mods do not fix the fundamental problem of how old the games do feel.
Re: Deus Ex at 20: The oral history of a pivotal PC game
#9Like most people today, I attempted to get into the game a few dozen times until I finally was able to get past the first level "my own way" that didn't rely on the really finicky stealth mechanics (specifically using a GEP gun to destroy the robot, then walking through the front door). The rest of the game is an absolute marvel of design. Even for a modern game the level design and depth of the story is remarkable.…
Re: Deus Ex at 20: The oral history of a pivotal PC game
#10Like most people today, I attempted to get into the game a few dozen times until I finally was able to get past the first level "my own way" that didn't rely on the really finicky stealth mechanics (specifically using a GEP gun to destroy the robot, then walking through the front door). The rest of the game is an absolute marvel of design. Even for a modern game the level design and depth of the story is remarkable.…
> really finicky Is it finicky? The stealth system is very basic and based on line-of-sight and sound (for human enemies). As long as you aren't running, it's actually incredibly trivial to stealth through levels without being seen. Even the bots aren't really a problem, since they have static patrol paths and limited line of sight.