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iOS Libraries

appdevmag.com

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Re: iOS Libraries

#2
Also, for game developers, Cocos2D iphone is pretty good too. It's reasonably lightweight, fast, and completely free. Pair that up with Box2D or chipmunk, which it comes with, and you have a complete game engine at no cost, with a good amount of community support.

edit -- link: http://www.cocos2d-iphone.org/

Re: iOS Libraries

#5
No clue what happened to the original, but here's a post which lists what they had on their list: http://sordyl.info/2011/03/15/10-ios-libraries-to-make-your-...

MBProgressHUD – Progress Indicator Library

ASIHttpRequest – HTTP Network Library

JSON Framework – JSON Support

Flurry – Detailed Usage Statistics

RegexKitLite – Regular Expression Support

Facebook iOS SDK – Facebook API Library

SDWebImage – Simple Web Image Support

GData client – iPhone library for all of Google’s services

CorePlot – 2D Graph Plotter

Three20 – General iOS Library

Re: iOS Libraries

#6
post #5

No clue what happened to the original, but here's a post which lists what they had on their list: http://sordyl.info/2011/03/15/10-ios-libraries-to-make-your-... MBProgressHUD – Progress Indicator Library ASIHttpRequest – HTTP Network Library JSON Framework – JSON Support Flurry – Detailed Usage Statistics RegexKitLite – Regular Expression Support Facebook iOS SDK – Facebook API Library SDWebImage – Simple Web Image…

[deleted]

Re: iOS Libraries

#7
JSONKit (https://github.com/johnezang/JSONKit) is quite a bit faster than the mentioned json-framework.

Also, an alternative to SDWebImage is EGOImageLoading (https://github.com/enormego/EGOImageLoading), which might or might not be better (Instagram uses it).

We've been using both libraries quite happily for our new startup, forkly.

Re: iOS Libraries

#8
Beware overusing MBProgressHUD. It's a really nice library, but in general you should try to avoid modal progress dialogues in favor of progress that can be presented non-modally.

Re: iOS Libraries

#9

Also, for game developers, Cocos2D iphone is pretty good too. It's reasonably lightweight, fast, and completely free. Pair that up with Box2D or chipmunk, which it comes with, and you have a complete game engine at no cost, with a good amount of community support. edit -- link: http://www.cocos2d-iphone.org/

I played with Cocos2d and I liked it a lot. Do you know the differences between Cocos2d and the sparrow framework?

Re: iOS Libraries

#10
Are there similar libraries for Android development? The hardest problem I have is with making the UI look better than standard/default UI on both iPhone and Android. Libraries that made that easier would be awesome.
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