History of Logo
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History of Logo
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Re: History of Logo
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#6It was the first programming experience I ever had where I'd type in my function, and then had to wait a while for the computer to do something to it (it never used the word "compiler"), and then it could run. I remember thinking: this makes programming not-fun. I could write it in assembler faster than I'm waiting for the "...." to dance across the screen.
Re: History of Logo
#7There's a StrangeLoop talk about teaching programming by Felienne Hermans ( https://www.youtube.com/watch?v=g1ib43q3uXQ ) that claims that all fields have an "exploration vs instruction" debate on how to teach their field, but this debate is apparently absent from the field of programming for the most part, wherein the "mess around and figure it out" exploration style of LOGO and Papert ("every time you teach somethi…
Re: History of Logo
#8Logo rules big times!
Re: History of Logo
#9Logo rules big times!
Even in 2020, I was pleasantly surprised that my kids school teaches Logo at the elementary school level! However, I had a hard time convincing parents who were suggesting it to be replaced with Python or a more modern programming language :(
Re: History of Logo
#10When I was in elementary school in the 80s, someone in our district retrofit a school bus with two rows of computers running along the sides. The bus would travel to each school in the district once a month or so. We would all walk out to the parking lot, board the bus, and use Logo. It was probably the first exposure to a computer most of the kids in my class had, and I have never forgotten it.
For older kids who want to learn programming I definitely recommend starting with Racket. It comes with cool libraries and small games can be built very creatively. Plus a lot more.