Show HN: Quake 1 movement physics reinforcement learning project
1–10 of 21 posts
Re: Show HN: Quake 1 movement physics reinforcement learning project
#2I didn't have a chance to watch the video yet, but out of curiosity does this actually use QuakeWorld or base Quake 1? As I remember the physics are different between the two, right?
Re: Show HN: Quake 1 movement physics reinforcement learning project
#3This is awesome -- I grew up playing Quake 1 and really fell in love with it more as we as a community learned to exploit the movement physics. Still my favourite FPS and still arguably the one with the steepest learning curve. I didn't have a chance to watch the video yet, but out of curiosity does this actually use QuakeWorld or base Quake 1? As I remember the physics are different between the two, right?
QW has slightly faster strafing, so there is a significant difference.
Re: Show HN: Quake 1 movement physics reinforcement learning project
#4Re: Show HN: Quake 1 movement physics reinforcement learning project
#5Re: Show HN: Quake 1 movement physics reinforcement learning project
#6How difficult would it be to encode the optimal running technique as a rule instead of learning it with RL?
Re: Show HN: Quake 1 movement physics reinforcement learning project
#7This is awesome -- I grew up playing Quake 1 and really fell in love with it more as we as a community learned to exploit the movement physics. Still my favourite FPS and still arguably the one with the steepest learning curve. I didn't have a chance to watch the video yet, but out of curiosity does this actually use QuakeWorld or base Quake 1? As I remember the physics are different between the two, right?
Re: Show HN: Quake 1 movement physics reinforcement learning project
#8How difficult would it be to encode the optimal running technique as a rule instead of learning it with RL?
It wouldn't be difficult at all if the optimal running technique was known before hand; I think the goal of many of these RL exercises is to either i) find a better solution than what we may have imagined or ii) confirm that our knowledge was indeed the best possible solution!
Re: Show HN: Quake 1 movement physics reinforcement learning project
#9Re: Show HN: Quake 1 movement physics reinforcement learning project
#10How difficult would it be to encode the optimal running technique as a rule instead of learning it with RL?
It wouldn't be difficult at all if the optimal running technique was known before hand; I think the goal of many of these RL exercises is to either i) find a better solution than what we may have imagined or ii) confirm that our knowledge was indeed the best possible solution!
You're right, but this is a simulated environment. It means the physics in it are driven by a small set of known (and most likely deterministic) rules.
So I wonder if it would it be possible to analytically determine what is the best possible running strategy.