Show HN: I wrote an open source cloud gaming service by WebRTC and Golang
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Re: Show HN: I wrote an open source cloud gaming service by WebRTC and Golang
#2Re: Show HN: I wrote an open source cloud gaming service by WebRTC and Golang
#3How is it unique and innovative if such services existed for over a decade (OnLive)?
Re: Show HN: I wrote an open source cloud gaming service by WebRTC and Golang
#4"Last year, Google announced Stadia, and It blew my mind. That idea is so unique and innovative." How is it unique and innovative if such services existed for over a decade (OnLive)?
I tried a few of them but as for latency relevant online gaming current solutions are rather meh.
For an old laptop I guess its alright and price for casual gaming is probably hard to beat (if renewing every 3-4 years hardware). But as with any cloud/rental after paying its gone.
Re: Show HN: I wrote an open source cloud gaming service by WebRTC and Golang
#5I looked at Parsec as a solution and it.. didn't work.
Although watching her do normal things over the RDP/VPN combo was still painful, writing emails or using internal chat applications was incredibly latency ridden..
But it made me think very seriously about cloud resources and how we interact with them, especially when it comes to writing text...
Does anyone know of any IDE that is purely remote? as in you type locally and it's automatically syncing in the background on save?
The idea of running your unit tests and compile jobs in the cloud is really appealing, and you don't incur the latency of rendering the UI remotely.
Re: Show HN: I wrote an open source cloud gaming service by WebRTC and Golang
#6I recently had the unfortunate situation of watching my girlfriend struggle with doing her job (QC for a AAA game publisher) via RDP (and over a VPN). I looked at Parsec as a solution and it.. didn't work. Although watching her do normal things over the RDP/VPN combo was still painful, writing emails or using internal chat applications was incredibly latency ridden.. But it made me think very seriously about cloud re…
Re: Show HN: I wrote an open source cloud gaming service by WebRTC and Golang
#7I recently had the unfortunate situation of watching my girlfriend struggle with doing her job (QC for a AAA game publisher) via RDP (and over a VPN). I looked at Parsec as a solution and it.. didn't work. Although watching her do normal things over the RDP/VPN combo was still painful, writing emails or using internal chat applications was incredibly latency ridden.. But it made me think very seriously about cloud re…
There's all sorts of ways to configure vim and a remote terminal to work like this, of you consider that an IDE.
Re: Show HN: I wrote an open source cloud gaming service by WebRTC and Golang
#8That doesn't sound ... inspiring confidence?
Re: Show HN: I wrote an open source cloud gaming service by WebRTC and Golang
#9"Last year, Google announced Stadia, and It blew my mind. That idea is so unique and innovative." How is it unique and innovative if such services existed for over a decade (OnLive)?
There's some interesting software innovations that may or may not be implemented (I'm not sure?), but I haven't heard of other streaming platforms doing things like running games at significantly higher framerates (to minimize the time between player input and game response) and predicting button presses to buffer a stream before they happen. Those seem like innovations in the space, even if they're under a terrible umbrella of a name ("negative latency").
Re: Show HN: I wrote an open source cloud gaming service by WebRTC and Golang
#10I recently had the unfortunate situation of watching my girlfriend struggle with doing her job (QC for a AAA game publisher) via RDP (and over a VPN). I looked at Parsec as a solution and it.. didn't work. Although watching her do normal things over the RDP/VPN combo was still painful, writing emails or using internal chat applications was incredibly latency ridden.. But it made me think very seriously about cloud re…
https://visualstudio.microsoft.com/services/visual-studio-on...
Is that what you mean?