Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)
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Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)
#2Interestingly, a lot of our tracking and latency related work was withered technology too. We used MEMS sensors that were being made in enormous quantities for mobile phones, and a lot of the latency philosophy came from old concepts of “chasing the beam” in rendering.
Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)
#3“ While you may think of virtual reality as the definition of a cutting-edge category, the Oculus Rift’s two most important components are a cheap smartphone screen and a pair of fifty cent lenses. These two withered parts allowed for mainstream pricing ($350) and freed the team to work on peripheral innovations like decreasing latency and refining positional tracking.” Interestingly, a lot of our tracking and latenc…
Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)
#4Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)
#5In fact later in the article it says "This was a poor translation of the original, which was much closer in spirit to ‘weathered.’" It seems to me that the use of the term in the headline was deliberately obfuscating clickbait. :/
That said, I always love seeing the ways that Nintendo manages to think outside the box and do genuinely new, fun things with far less.
Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)
#6Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)
#7“ While you may think of virtual reality as the definition of a cutting-edge category, the Oculus Rift’s two most important components are a cheap smartphone screen and a pair of fifty cent lenses. These two withered parts allowed for mainstream pricing ($350) and freed the team to work on peripheral innovations like decreasing latency and refining positional tracking.” Interestingly, a lot of our tracking and latenc…
For me, the use of the Snapdragon 835 in the Oculus Quest seems like a really good example of this philosophy as well. Definitely 'withered' by the time the Oculus Quest was released. Yet it's doing things to a quality that I've never seen it do in any Snapdragon 835-based phone.
Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)
#8More to the point of the article, however: while Nintendo does use "withered" technology, perhaps it's too withered. The Switch uses an ARM-based CPU/GPU SoC from 2015: obsolete before the Switch came out! The GameBoy Color, released in 1998, was the first GameBoy to feature a non-monochrome display: a feature the Sega GameGear had, with its 8-bit color and a backlit display, in 1990.
Nintendo seems to be consistently about a decade behind the current standard of technology, but they innovate in such clever and serendipitous ways that their "Ludditism" is easy to forgive.
Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)
#9What strikes me about Nintendo is that their hardware quality is rather lacking. Maybe I'm spoiled by Apple et al., but my Switch feels quite the opposite of premium in the hand. More to the point of the article, however: while Nintendo does use "withered" technology, perhaps it's too withered. The Switch uses an ARM-based CPU/GPU SoC from 2015: obsolete before the Switch came out! The GameBoy Color, released in 1998…
Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)
#10“ While you may think of virtual reality as the definition of a cutting-edge category, the Oculus Rift’s two most important components are a cheap smartphone screen and a pair of fifty cent lenses. These two withered parts allowed for mainstream pricing ($350) and freed the team to work on peripheral innovations like decreasing latency and refining positional tracking.” Interestingly, a lot of our tracking and latenc…