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Unsupervised learning of probably symmetric deformable 3D objects from images

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Re: Unsupervised learning of probably symmetric deformable 3D objects from images

#3
Stuff like this can obviously be used to make things like deepfakes 'better'. But i think it might be cool for creating virtual meeting rooms, where you can take a webcam shot of a persons face, normalize the skin tones for lighting, map to a 3d surface, then relight it for the virtual room.

When you can rig the meshes to drive each other you could wear 'masks' of other peoples faces (or critters).

Re: Unsupervised learning of probably symmetric deformable 3D objects from images

#9
post #3

Stuff like this can obviously be used to make things like deepfakes 'better'. But i think it might be cool for creating virtual meeting rooms, where you can take a webcam shot of a persons face, normalize the skin tones for lighting, map to a 3d surface, then relight it for the virtual room. When you can rig the meshes to drive each other you could wear 'masks' of other peoples faces (or critters).

> But i think it might be cool for creating virtual meeting rooms, where you can take a webcam shot of a persons face, normalize the skin tones for lighting, map to a 3d surface, then relight it for the virtual room.

You might be interested in project HeadOn at TU München:

https://www.niessnerlab.org/projects/thies2018headon.html

Justus Thies gave a presentation at our University about a year ago. IIRC they don't use any fancy NN stuff but instead extract the face geometry using a stereo camera and use interpolation to project the movement onto a target mesh. Using stereo goggles for a VR meeting and various other applications were discussed during the presentation, but the main focus was of course on entertaining the audience with fake videos.

On a side note: This is probably the closest to a real-life Max Headroom that we have so far. Not sure if that influenced the name.

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