Mythical man month: 10 lines per developer day
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Mythical man month: 10 lines per developer day
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Re: Mythical man month: 10 lines per developer day
#2Re: Mythical man month: 10 lines per developer day
#3sits back waiting to be told how badly I suck and something about code churn and patterns
Re: Mythical man month: 10 lines per developer day
#4What do you do to keep up a fast pace in a big project without throwing quality out? They say TDD increases your speed overall, according to a few case studies I found (15% longer to code, but 40% less bugs, so faster finish times overall etc)
Re: Mythical man month: 10 lines per developer day
#5Where, then, does all this time go? Sometimes it's reading existing code. Sometimes it's learning about a new algorithm by reading blogs and papers. Sometimes it's developing test programs to iron out a bug or test out some new code.
There used to be one chap in the office that got all the hard problems - the seriously hard problems. Some of this was figuring out why USB couldn't transition from low-speed mode to high-speed mode reliably (USB is quite hard to probe due to frequency), or figuring out why the application crashed one in a million boots.
Some of our most valuable developers committed the least amount of code, but saved our arses more times than I can count.
Re: Mythical man month: 10 lines per developer day
#6Re: Mythical man month: 10 lines per developer day
#7What annoys me most about these metrics is that some days zero lines are written. Anything up to a month without results to show. Where, then, does all this time go? Sometimes it's reading existing code. Sometimes it's learning about a new algorithm by reading blogs and papers. Sometimes it's developing test programs to iron out a bug or test out some new code. There used to be one chap in the office that got all the…
Re: Mythical man month: 10 lines per developer day
#8Not quite sure what point the author is trying to make? He agrees that lines of code are a bad measure of productivity because, yet claims that the average he computes can help him predict future development times. Then he explicitly points out that different parts of the codebase required different amounts of work, apparently unrelated to their code line count, yet does not relate this to the previously mentioned po…
Re: Mythical man month: 10 lines per developer day
#9Re: Mythical man month: 10 lines per developer day
#10LoC added or removed is not a very good metric for anything.
Except if I see a big negative number on a PR, it is usually a great thing. I still have to check what was removed but it usually mean that things are easier to understand.