Live data from Hacker News

A 60 GHz phased array for $10

hscott.net

1–10 of 111 posts

Re: A 60 GHz phased array for $10

#4
post #3

Is this appropriate for creating a wireless HDMI interface for VR headsets?

"That chip was the SB9210 from SiBeam. This part was originally intended to be used for WirelessHD, a protocol for wireless video streaming that never took off. ...at one time they were included in some smart TVs and in some high end laptops."

It sounds like it would be very suitable for a VR headset.

Re: A 60 GHz phased array for $10

#5
Does anyone recall in the Long Dark Ago when there was a startup that was planning to embed a phased antenna array into a cubicle wall?

It still gets me the level of miniaturization that happens when you come back to an idea 20 years later, instead of watching the incremental changes along the way.

Re: A 60 GHz phased array for $10

#6
I love how industry came up with ever crazier schemes to stream content from phones and laptops to TVs. There must have been three different attempts involving WiFi alone, but this phased array mmWave 60 GHz million bucks basic research abomination surely takes the cake.

Meanwhile, some Google engineer realized you could solve 90% of phone-to-TV streaming applications and 100% of the hard technical problems by just telling the TV to download and display the YouTube video itself. Genius!

Re: A 60 GHz phased array for $10

#8
post #6

I love how industry came up with ever crazier schemes to stream content from phones and laptops to TVs. There must have been three different attempts involving WiFi alone, but this phased array mmWave 60 GHz million bucks basic research abomination surely takes the cake. Meanwhile, some Google engineer realized you could solve 90% of phone-to-TV streaming applications and 100% of the hard technical problems by just t…

[deleted]

Re: A 60 GHz phased array for $10

#9
post #3

Is this appropriate for creating a wireless HDMI interface for VR headsets?

Datasheet says it add 5ms latency, latency in VR causes nausea.

I'm not up to date on VR tech - is the video memory on board the VR headset? If the memory is onboard, you could do some simple rotations and translations on the current frame while the render pipeline caught up.
Post reply on HN