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Average Denuvo cracking time is now 75 days

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Re: Average Denuvo cracking time is now 75 days

#3
post #2

It is still profitable to add Denuvo for game publishers, because most sales happen in the first week.

When you look at the statistics you can see that the cracking time is becoming faster.

Which means that one day the crack should be released within the first week. I guess, then game studios have to rethink their DRM.

Re: Average Denuvo cracking time is now 75 days

#8
post #6

I think it a grand irony that the only graphs on this page that aren't barely-interpretable depictions of category error are, of all things, the pie charts.

Could you elaborate on that please

It makes no sense to draw a (smoothed!) curve between e.g. 5 releases 450 days ago to 3 releases 420 days ago. The most charitable interpretation is that the y axis is releases/month, but (a) a rolling average would be a more appropriate visualization for that figure (b) the numbers are clearly actually just discrete releases ascribed each of the points at 30-day intervals (c) that's not what the label says anyway.

The other line graphs have basically the same problem.

Meanwhile, pie charts are infamous for being abused to show things that don't actually add up to 1, but in this case they're actually being used fairly appropriately.

Re: Average Denuvo cracking time is now 75 days

#9
post #2

It is still profitable to add Denuvo for game publishers, because most sales happen in the first week.

You are assuming that everyone purchasing a game, would not purchase it if they could download a pirated version. Call me naive, but I like to think that a lot of people that have the money to purchase a game in the first week, would still purchase it even if a cracked version is available. Just look at the billions of revenue earned by Spotify and iTunes before it, even if most music is available on release date (or even before the release date!) online without even needing cracks. I like to think that most (!) people pirating stuff, would not purchase the pirated product at all if no pirated version were available.

On the other hand, you seem to be missing the number of people just sick of DRM and all the hoops it makes you go through before actually being able to play a game. Some people may just start pirating games because the hoops of running a cracked version are easier than the hoops of running a legit version with all the DRM restrictions. Or they may just give on games altogether and decide to spend their valuable time and money on something else entirely.

So adding DRM may just as well be a net negative for game publishers.

I don't have the data to say which is correct, but just assuming that DRM is profitable because most sales happen in the first week, before a crack is available, seems a bit too simple.

Re: Average Denuvo cracking time is now 75 days

#10
post #2

It is still profitable to add Denuvo for game publishers, because most sales happen in the first week.

Depends on whether those sales would otherwise not happen, and on how much it costs to license, add, and remove Denuvo.

Also, don't forget that game reviews are relevant near release, and that is when Denuvo is still enabled which impacts performance.

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