Rust – Reducing support for 32-bit Apple targets
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Rust – Reducing support for 32-bit Apple targets
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Re: Rust – Reducing support for 32-bit Apple targets
#232bit MacOS was never used on x86 as far as I know. And even PPC 32bit was a very small number of machines a very long time ago. Not sure about 32bit iPads and iPhones.
But, I’ve never seen a project using rust on iOS. Does anyone have an example of this?
Re: Rust – Reducing support for 32-bit Apple targets
#3Re: Rust – Reducing support for 32-bit Apple targets
#4Seems fair. Dropping support doesn’t mean it won’t work anymore. Just that it’s not as tested (reading the RFC). 32bit MacOS was never used on x86 as far as I know. And even PPC 32bit was a very small number of machines a very long time ago. Not sure about 32bit iPads and iPhones. But, I’ve never seen a project using rust on iOS. Does anyone have an example of this?
In particular, the quicktime runtime / codecs (until quicktime x) was only x86, and various VFX apps on OS X had to write RPC code to communicate with it as a 32-bit process from 64-bit land.
Re: Rust – Reducing support for 32-bit Apple targets
#5Seems fair. Dropping support doesn’t mean it won’t work anymore. Just that it’s not as tested (reading the RFC). 32bit MacOS was never used on x86 as far as I know. And even PPC 32bit was a very small number of machines a very long time ago. Not sure about 32bit iPads and iPhones. But, I’ve never seen a project using rust on iOS. Does anyone have an example of this?
TLDR: No recent Apple OSes support running 32-bit at all.
Re: Rust – Reducing support for 32-bit Apple targets
#6Seems fair. Dropping support doesn’t mean it won’t work anymore. Just that it’s not as tested (reading the RFC). 32bit MacOS was never used on x86 as far as I know. And even PPC 32bit was a very small number of machines a very long time ago. Not sure about 32bit iPads and iPhones. But, I’ve never seen a project using rust on iOS. Does anyone have an example of this?
Re: Rust – Reducing support for 32-bit Apple targets
#7Seems fair. Dropping support doesn’t mean it won’t work anymore. Just that it’s not as tested (reading the RFC). 32bit MacOS was never used on x86 as far as I know. And even PPC 32bit was a very small number of machines a very long time ago. Not sure about 32bit iPads and iPhones. But, I’ve never seen a project using rust on iOS. Does anyone have an example of this?
32-bit Apple mobile devices stopped with the launch of iPhone 5s (~5 years ago). Apple dropped support for 32-bit only desktop CPUs ~7 years ago (Lion) and 32-bit only mobile CPUs ~2 years ago (iOS 11). Apple dropped support for 32-bit apps completely in iOS 11 and in macOS 10.15 (this latest release). TLDR: No recent Apple OSes support running 32-bit at all.
I only mention it because the timing was a surprise to everyone in the industry.
Re: Rust – Reducing support for 32-bit Apple targets
#8Seems fair. Dropping support doesn’t mean it won’t work anymore. Just that it’s not as tested (reading the RFC). 32bit MacOS was never used on x86 as far as I know. And even PPC 32bit was a very small number of machines a very long time ago. Not sure about 32bit iPads and iPhones. But, I’ve never seen a project using rust on iOS. Does anyone have an example of this?
Re: Rust – Reducing support for 32-bit Apple targets
#9Seems fair. Dropping support doesn’t mean it won’t work anymore. Just that it’s not as tested (reading the RFC). 32bit MacOS was never used on x86 as far as I know. And even PPC 32bit was a very small number of machines a very long time ago. Not sure about 32bit iPads and iPhones. But, I’ve never seen a project using rust on iOS. Does anyone have an example of this?
32-bit Apple mobile devices stopped with the launch of iPhone 5s (~5 years ago). Apple dropped support for 32-bit only desktop CPUs ~7 years ago (Lion) and 32-bit only mobile CPUs ~2 years ago (iOS 11). Apple dropped support for 32-bit apps completely in iOS 11 and in macOS 10.15 (this latest release). TLDR: No recent Apple OSes support running 32-bit at all.
macOS Mojave 10.14 (released 2018) supports running 32-bit apps.
iOS 10 (released 2016) supports running 32 bit apps.
I would agree that iOS 10 is not recent, in the context of the iOS timeline. I would disagree that macOS Mojave is not recent, given that Apple still has numerous show-stopper bugs in the upgrade process to Catalina.
Re: Rust – Reducing support for 32-bit Apple targets
#10Seems fair. Dropping support doesn’t mean it won’t work anymore. Just that it’s not as tested (reading the RFC). 32bit MacOS was never used on x86 as far as I know. And even PPC 32bit was a very small number of machines a very long time ago. Not sure about 32bit iPads and iPhones. But, I’ve never seen a project using rust on iOS. Does anyone have an example of this?